New Race?

Shirt Guy John

First Post
Here goes. Tell me what you think, and PLEASE don't take it too far off topic.

(Name To Be Determined)
===================
A hardy race of beings, their physical prowess is only matched by their mindlessness. They posses a unique bone structure and extremely thick skin, making them more physically resiliant.

Racial Abilities
------------------
+2 Con, -2 Int
Medium Sized
Base Speed 30 ft.
+1 Natural Armor: Thick skin and bone structure
Armor Costs an additional +5% and ussually must be made to
order or modified due to the strange bone protrusions on
their shoulders
Low-Light Vision
+2 Racial Bonus to grapple checks: Wrestling is their favorite
sport and they learn better techniques
Favored Class: Cleric; They are very religious by nature, and
many seek to channel the powers of their god.

Language: Their own, but uses Dwarven Alphabet

Their God is:
Name: TBD
Domains: Earth, Protection, Strength, War
Favored Weapon: Warhammer, Greathammer, or Heavy Mallet
A valient war-god and their protector. He was once a mortal of another race, but was changed when he became a diety, and he created the race in his own image.


If the race is underpowered, maybe add one of the following:

Unarmed attacks deal normal damage instead of subdual, but still
draw attacks of opportunity: Their bone structure makes
their hits very powerful.

+2 racial bonus on all save against poison and disease: naturally
resiliant
 
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5% added cost is very light, I'd go with 50gp flat.

Hardy, thick and resilient say speed 20 to me and that little drawback should more than pay for normal dam from unarmed attacks AND +2 to poison saves.
 

THis looks pretty good. do you have a description, or other flavor bits that would help determine how this all came to be?

The Race does seem a little weak. I'd be tempted to add both that unarmed attacks do normal damage and +2 to poisons and diseases. Neither of those seems very powerful, but good none the less.

Slow Mind makes me thing of low wisdom and not low intelligence. I don't know if others had that same impression as me, if so you might want to change that description.
 

Crothian said:
do you have a description, or other flavor bits that would help determine how this all came to be?

Working on it. The race's bone structure stuff has to do with the fact that they have very large bones (But they're not slowed down), and their shoulder blades stick out in back like spikes. They're a very rough-looking race, situated mostly in the mountains. They love combat, but only kill for a good reason. Their culture is fairly primitive, held together into a culture only by their religion.

I had originally planned to tack on a +2 Str, -2 Dex; but it seemed like overkill.

The Race does seem a little weak. I'd be tempted to add both that unarmed attacks do normal damage and +2 to poisons and diseases. Neither of those seems very powerful, but good none the less.

Have you seen the Half-Elf? I'm trying to keep the race from overpowering many of the core races, but at the same time, I'm trying to keep it good. If anything, I'll add one of the above abilities, but not both unless a lot of people really think it's too weak.

Slow Mind makes me thing of low wisdom and not low intelligence. I don't know if others had that same impression as me, if so you might want to change that description.

How would you word it then? Dull? Un-inteligent? Stupid? I was going for a more primitive, less-knowledgeable type character here
 

I'm playing a 1/2 elf, don't underestimate what they can do. They get three skill bonuses on three highly used skills. Spot, Search, and listen can never be high enough.

If you are only going to include the unarmed damage as normal or the resistance to poison and disease, I'd go with the unarmed damage since they enjoy fighting so much. That would help explain why they have so many clerics, they need the healing because there play fights can be lethal. ;)

Synonyms for unintelligent: brainless, fatuous, foolish, insensate, mindless, senseless, weak-headed, weak-minded, witless

That's from an online Dictionary I use. Some of those like weak headed and weak minded make me think of Wisdom first, but I hope that helps some.
 

I changed the Int phrase in the text and I've considered the cost change. I'd go for 25 at the most, as I can't imagine an accomodation costing more than getting another set of armor

Still, I like persentages (seems fitting). how bout 10%? I was playing around with that before anyways.
 

Is the only modification to the armor making room for the shoulder spikes? If that is basically it I'd saw 10% is about right. But if the armor has to actually be customed made for them then it should be 100% or higher.
 

Just shoulders.

With it is how it is now (without either the unarmed damage or the poison/disease resistance), what do you think? Playable? Balanced? Worth using?
 

Shirt Guy John said:
Just shoulders.

With it is how it is now (without either the unarmed damage or the poison/disease resistance), what do you think? Playable? Balanced? Worth using?

It looks pretty cool. Playable? Yes. Balanced? Maybe a little weak, but not too bad. Worth Using? Can't answer that without knowing about the race. For me, the stats are a means to an end, it's the descripotion and the flavor that sells me on an idea. But as of yet there is nothing to make thing it won't be worth using.
 

Sorry bout the flavor info... I usually build my ideas around the flavor and adapt the rules, but I was trying something new here, cause all of those other times It didn't work out too well.

I'll get the rest of the info up tommorow. It'll give me something interesting to do while in Calculus class tommorrow :D
 

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