Re: Re
Not in my D&D world. I will however entertain your explanation of how exactly deities and creatures embody good and evil and law and chaos as forces in the Forgotten Realms, if you care to give it.
My problem with alignment is that it is inconsistent, along with the idea of good and evil, and superfluous.
Absolutism and alignment don't actually have to have anything to do with each other. These are separate arguments. There is no moral absolute in my world. I don't use alignment either. I would never consider using alignment, but I might consider tying absolutism into knots by running something in the vein of a Greek Tragedy, where the fates pit multiple absolutes against each other and the furies come to clean it up.
You seem to be making the popular mistake about what relativism means: it does not mean you don't believe in an absolute, it simply acknowledges that others have very different absolutes, and there is nothing to validate either of your beliefs.
You're saying this like it's a fact. I'm glad you're keen on Hume's big contribution to moral philosophy, but relativism works precisely because it considers the intentions you think it overlooks. A morality is defined by the beliefs and intentions of its practitioners.
Like I said before. If I were going to be a moral philosopher, one of the assumptions I would work from is that good intents cannot lead to wrong. If they do, then the intent was not the best possible intent, and therefore not the absolute good. This is easily the most hazy of sub-disciplines; personally I prefer metaphysics.
Care to elaborate what this alleged 'simplistic picture based only on action lacking intent and motivation' is?
I'm glad that you hold our race in such high esteem. I don't. What was it Hobbes said about man's life in a state of nature?
Society is a lawful evil mechanism, beginning to end. So begins game theory.
That said, I would never criticize anyone for using alignment, anymore than for playing D&D out of the box. The vanilla elements don't interest me personally though. As far as games go, I think mine is fairly philosophically sophisticated. None of that 'kill the monster, loot his lair' stuff, ya know?
Celtavian said:I fail to see how the alignments are anything other than the basic nature of an individual. Chaos and Law, Evil and Good are supposed to natural forces in the world of D&D, and your basic nature puts you in alignemnt with one or more of these forces which various deities and creatures embody in a purer form.
Not in my D&D world. I will however entertain your explanation of how exactly deities and creatures embody good and evil and law and chaos as forces in the Forgotten Realms, if you care to give it.
My problem with alignment is that it is inconsistent, along with the idea of good and evil, and superfluous.
Celtavian said:
Too many folks are into moral relativism, thinking that moral absolutes do not exist. Personally, I think a great majority of people in most nations are basically good. They want to help their fellow man and want to see good done in the world.
Absolutism and alignment don't actually have to have anything to do with each other. These are separate arguments. There is no moral absolute in my world. I don't use alignment either. I would never consider using alignment, but I might consider tying absolutism into knots by running something in the vein of a Greek Tragedy, where the fates pit multiple absolutes against each other and the furies come to clean it up.
You seem to be making the popular mistake about what relativism means: it does not mean you don't believe in an absolute, it simply acknowledges that others have very different absolutes, and there is nothing to validate either of your beliefs.
Celtavian said:
Evil is evil because of intent, not because of action. That is where the moral relativists begin painting a false picture. They forget about intent and try to paint a simplistic picture based only on action lacking intent and motivation.
You're saying this like it's a fact. I'm glad you're keen on Hume's big contribution to moral philosophy, but relativism works precisely because it considers the intentions you think it overlooks. A morality is defined by the beliefs and intentions of its practitioners.
Like I said before. If I were going to be a moral philosopher, one of the assumptions I would work from is that good intents cannot lead to wrong. If they do, then the intent was not the best possible intent, and therefore not the absolute good. This is easily the most hazy of sub-disciplines; personally I prefer metaphysics.
Care to elaborate what this alleged 'simplistic picture based only on action lacking intent and motivation' is?
Celtavian said:
Most people if given the choice will do a good act over an evil one. It is the nature of man and the reason why we admire so many good people or try to paint folk in a good light. Humans prefer goodness over evil because they are good. Atrocities only happen because humans are also fearful and ignorant creatures often manipulated by the whims of madmen.
I'm glad that you hold our race in such high esteem. I don't. What was it Hobbes said about man's life in a state of nature?
Society is a lawful evil mechanism, beginning to end. So begins game theory.
That said, I would never criticize anyone for using alignment, anymore than for playing D&D out of the box. The vanilla elements don't interest me personally though. As far as games go, I think mine is fairly philosophically sophisticated. None of that 'kill the monster, loot his lair' stuff, ya know?