Felix said:
In which case all criminals who protest their innocence should be released because prosecuting innocents is Evil? I understand that the urchin is, in fact innocent, but the grocer thinks he's guilty. The urchin was there when it was stolen, with his friend. His friend slipped an apple into the urchin's pocket without his knowledge. The urchin had the evidence on him. What the grocer is doing isn't Evil! It's Lawful. He found evidence of a theft, and proceeded to use the Law.
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In a perfect system of law (consistent with the good) it would be fine. The system would be sufficient to prove guilt or exonerate of it. Look at our own system: how many alleged criminals are found not guilty, but still have their lives ruined by the fact of having been tried? How many people have been imprisoned and even executed for crimes they didn't commit?
If you want to say acts are only evil if governed by evil intents then you can. That's an opinion. I don't share it. I take the fact that a supposedly good intent can lead to an evil act as evidence for that intent's being ill-conceived.
If I lived in a world I believed to be morally absolute, my attempt to discover that absolute would be predicated on a belief that good intents cannot lead to evil acts; hence I would find prosecution to be wrong.
In real life, of course, I'm far too vindictive a person to succeed in this endeavor

.
But that's a central question to absolutists isn't it... is it good to punish evil? Of course there's no clear answer to this question.
Felix said:
That is exactly what they are going to do. Chaotic times produce a power vaccum. They use the law to gain power... in a chaotic time they will set up laws that a) empower themselves, and b) set up order so that more power can be gotten later. Look at Devils: very Evil and very Lawful. Strict law and order in the hells. So what doesn't make sense?
[FYI, the Chinese character for "Chaos" combines the characters of "Danger" and "Opportunity". Cool, eh?]
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Etymological fallacy
I make a distinction between establishing
a law and establishing law, establishing
an order and establishing order. The proper law, the proper order, ought to be discoverable according to good, neutral, or evil (in an absolute world); the law according to good, well, nobody agrees on. The law according to neutrality, surprisingly similar. The law according to evil, might makes right, or something to that effect.
The physically weak will of course exersize intellectual, manipulative, political might by trying to build power structures to support them. They are not trying to establish order though.
Felix said:
Good, Evil, Law, Chaos in the alignment system are what they are defined to be. That is the Truth I was talking about. You run into a problem when you define one word with a system of values. For example: in my campaign, I define Evil to be selfishness (like you said) and Good to be selflessness. There. Problem solved. This is what every DM can do with the system DnD has provided. Every DM can define their own Truth. WOTC left if vague so DM's could shift the definition of Truth as they liked. They merely provided guidelines for the Truth.
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Selflessness is an insufficient concept to attribute the good to. It certainly is held to be a virtue in most systems.
The system as it is defined is inconsistent. It isn't thought out well in the sense I would expect a book of Richard Wollheim's or Bernard Williams' to be, which is fine as this is D&D, not moral psychology.
Felix said:
Whatever you define these things as, it's the Truth, it's absolute, and it's consistent. The code of morality in a world without a Truth might as well be writ in water.
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There are a few things wrong with this view. Mostly, all moral codes are written in vento et rapida aqua anyway. As we've already said, nobody agrees on the right moral code, or on the good. Whether the DM invents some arbitrary absolute that he can know to be true in his world or leaves it blank, nothing changes for the PC's. They're still falling through the wind or swimming in the running water.
And chances are, the DM is not going to make his absolute absolutely consistent. If it were even possible, it would require more intense thought than anyone's going to invest. And after all that, it does nothing for the PC's, who do not need an absolute to justify their beliefs any more than the people who posted to this thread do. An absolute does not need to exist in order for it to be believed in any more than a god does.
Felix said:
You had said that, "In DnD good is a principle that can be discovered and pursued, but evil is not." The example was to show that while these two gods were both Good, they would not go about doing things the same way. Ie, their linesof pursuing Good are different.
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Then in an absolute system, one or both of them is/are wrong. Not very godly.
Felix said:
[Consequently, you have said that Good can be discovered, then you said it's a broad value system... If by discover you mean "identify the meaning of Good" how do these jive?]
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It is a system, it does not have meaning. What you discover is the system itself, not any indication drawn from it. It is not a broad value system, it is a system of values. Part of the problem of a moral absolute is that the good is defined in relation to iself. The good is good. Why is the good good? Because it is the good. Good luck getting anywhere with that.
I prefer not to look for meaning; rather appreciate the elegance of it. It's sort of like Grice's argument for speaker's meaning. Just elegant.
Felix said:
I mentioned the blood war to agree with you that evils fight against each other. Don't know if it's PS though. And Kord and Hieronious are standard Greyhawk deities. In the PHB.
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Yeah, I don't do the whole D&D god thing. God in my campaign is more like something out of the Upanishads: The sum of everything that is connected, not something separate. The system is no longer recognizably d20 either.
Felix said:
Law doesn't replace Good. Nor Evil replace Chaos. Someone who is LG is more likely to do a Good act than an Evil one. And more likely to do ao Lawful act than a Chaotic one. And if he's faced between a choice twixt Law and Good? If he chooses Law, it makes him no less Good. It might make him more Lawful...
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This looks very absurd to me. Law is defined in relation good. If you follow a law and you are good, you do so because you believe the law to be good. For a lawful good character to choose law
over good is hillarious, which is part of what makes these designations inconsistent.
Sure, it makes sense on a superficial level, and I'm aware that in the real world someone can choose order over the good because they believe in the long run that the consistency of order benefits the good, but a). if the good is absolute then it has something to say factually about the order, meaning for a law to be chosen over the good makes the person not good (otherwise the law would have been chosen according to the good); and b). show me the absolute in the real world. Can't? Then why do we need it in D&D?
Felix said:
So can a god be absolute Law and absolute Good at the same time? Yep. Possibly because they're gods? Not just uber-men. They become Goodness and Lawfulness. What is beyond them? Those are the kinds of gods I'm thinking of.
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The 'because they're gods' line has no effect on me. The standard D&D gods are just uber-men. They aren't all-knowing or all-powerful or breathing extensions of ideas like good; they cannot reconcile concepts beyond them, like good and law when they conflict; if they were godly there would be no conflict to begin with.
Felix said:
Does pi have an absolute value?
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Yes.
Felix said:
Mathmaticians have been disagreeing over it for ages. I think it does have a True value.
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If you mean this to be pertinent somehow to your point, that's an equivocation fallacy.
Felix said:
That being said, the absence of consensus over what the Truth is in a conversation held by us benighted mortals does not preclude the existance of Truth. Yesno? [/B]
I never said that it did. In fact I'm trying hard to stay away from realworld arguments. Sadly, 'you have no proof that it doesn't exist' is not the proof you need to say it does. You don't hear the people from SETI saying 'the fact that we've never seen aliens isn't proof that they don't exist, so obviously they do,' and for good reason.
My point, however, was not that there is no absolute good in the real world. We're talking about D&D, hence my point was that we do not need an absolute good in D&D to be defined, just as it is not defined in the real world, where there are still all the kinds of beliefs and formulations as there are in D&D, minus the inconsistent (and inconsistantly conceived) labels that vanilla D&D uses.