New Release... What are they thinking?


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it's 160 pages... Yet it contains ALL of the 3.5 rules... plus commentary?

Huh?

Seems small to me.

But maybe not, since I guess it won't have feats or spells or PRCs?
 

<threadjack>
Regarding Red Hand of Doom, I've had an idea for a campaign setting using material from Dragon Magic, Races of the Dragon, and Draconomicon, and this module seems like it would be a good fit to segue from a traditional D&D campaign into one that uses that material. Either that or place it in Eberron and tie it to the goblinoid nation of Darguun given the adventure's whole hobgoblin focus. I also like the idea of using elements from Heroes of Battle which I own and have been wanting to use. I dunno, I haven't read it completely, but it seems versatile and could serve as a plausible way to pull a lot of that material together.

How important is the geographic layout of the module?
</threadjack>
 

amethal said:
I'll be buying it.

It just might be the last new D&D book I ever buy, but time will tell.

Double-quote. I've been wanting something like this for quite some time. And the fact that I won't be purchasing anything 4E for at least as long as it takes for ALL of the core rules books to hit bookstores, means that it may be the last v.3.5 non-adventure book I'll purchase for a good while.
 

Even if I do pick up 4e, 3e will remain more complete for a long time. It's likely we'll use 4e for basic dungeon bash and 3e for my more advanced, supplement-enhanced games until such a time that 4e can hold a candle to the array of fascinating and useful material I have for 3e.

If ever.

So yeah, I'll pick it up.
 

amaril said:
It does include errata.

I know it does, but I do not want simple changes to a few problematic rules, I want them to really go through it and work out a lot of the problems with 3.5 I suppose I should say I basically want it to be a 3.75, but I seriously doubt it will be that extensive, which means I will leave it on the shelf.
 

Scribble said:
it's 160 pages... Yet it contains ALL of the 3.5 rules... plus commentary?

Huh?

Seems small to me.

But maybe not, since I guess it won't have feats or spells or PRCs?
Yeah, I think I read somewhere that it's 1 rule per page, which can be a lot for approximately 150-something pages of actual rules content. Also, if you take out the examples that overstuffs most books, it seems fairly feasible.

I also found out that it includes new skill uses, environment stuff (DMG and environment books), and more.

There are no character options in those book, meaning that it won't include feats, class, or anything to that effect.
 

EyeontheMountain said:
I know it does, but I do not want simple changes to a few problematic rules, I want them to really go through it and work out a lot of the problems with 3.5 I suppose I should say I basically want it to be a 3.75, but I seriously doubt it will be that extensive, which means I will leave it on the shelf.

Wouldn't that basically be 4e? :p
 

Probably going to pick the Rules Compendium up. I'm excited and optimistic about 4e, but I have a feeling a few of my group's 3.5 games will be waiting to be finished even after the three core 4e books come out.

amaril said:
I'm still debating over Monster Manual V and Complete Champion.

MMV is a great product. I endorse this purchase. Complete Champion is alright, but truly useful to those who employ the core D&D gods in their games. I've been on a Greyhawk kick as of late, finishing up AoW and moving steadily into the STAP (just hit HTBM) while preparing to run a Kill Bargle/Expedition to Ruins of Greyhawk/Maure Castle campaign, and Complete Champion serves me well.
 

I think the Rules Compendium will be a big seller actually...

I think a lot of people, since the announcement of 4e, will hold off on their purchases of the individual rules books, but will grab this up instead, so they can have a complete set of rules...
 

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