Ok, I'll bite. Why don't you feel comfortable about granting it to one class, but yet have no inhibitions about making it accessable to (possibly) all classes?MichaelH said:I would not be comfortable making Death Attack part of the Rogue class. However, simply convert it to a feat. Rogues may choose a feat instead of a special ability. Of course, anyone else meeting the prerequisites could take the feat, too, making for some interesting "assassins."
Lord Rasputin said:Citing UA leads me to my followup. The ranger gets HIPS. At this point, so what if the rogue gets it? He is giving up another SA to get it, at a minimum, so he can hide as well as a ranger.
UltimaGabe said:...
That being said, if you're so intent on giving such an ability to Rogues, I just want to point out that in a recent Rules of the Game article on Wizards.com, Hide in Plain Sight takes a Move-Equivalent action. So if he ever wants to be hiding in plain sight, he can only make one attack a round, or one move action.
Gort said:I've never seen anyone fail a death attack DC before...
MichaelH said:I would not be comfortable making Death Attack part of the Rogue class. However, simply convert it to a feat. Rogues may choose a feat instead of a special ability. Of course, anyone else meeting the prerequisites could take the feat, too, making for some interesting "assassins."
I don't think it is a rogue specific ability. It does not really fit the class per se, IMO. If you don't have an assassin PrC, why not just make Death Attack a feat. Then you could have evil ranger "assassins," for example. Why should only high level rogues be assassins? That was my feeling.sledged said:Ok, I'll bite. Why don't you feel comfortable about granting it to one class, but yet have no inhibitions about making it accessable to (possibly) all classes?
It was just a suggestion. I have not really given it much thought. In my game, you would have to take a level of Assassin, and my players are not evil.niastri said:What would you use for the prerequisites for the Death Attack feat? Anything save or die should have tough prerequisites. I am curious what you think would be suitable.