High Magic Field: The plane has a particularly potent magic field or connection with magical powers. All spells have range, duration and hit point effects doubled. The property could be modified by selecting the group(s) of spells that the high magic field affects, for example only arcane spells from the School of Necromancy are affected.
I sent you a new copy. Let me know if thats OK.The file you sent me was corrupt. At least Winzip couldn't make heads or tails of it. But it is the one updated with my suggestions, right? I can't seem to locate it right now.
Pseudo-planes are like demi-planes, but I believe that term is an original creation of WotC so we couldn't use it. You are right, though, the description for pseudo-planes could use clarification and I'll ammend this for 1.2.Pseudo-planes; "half-way between mortal planes and outsider planes." What does that mean? More apropos would be that pseudo-planes do not fit neatly into the other categories.
The 'double variable modifier' includes the fixed portion. The modification is a direct copy of the Empowerd Magic feat, which details this. Perhaps we could add some notes to this effect.One thing I'm not sure about is the high magic definition, and that is whether random variables should be doubled. Does the fixed portion of random damage get doubled too? I mean, if a magic missile does 2-5 hp damage, does it do 4-10 when doubled ((1 + d4) x 2) or 3-9? (1 +(d4 x 2)) If the former, it seems odd that a spell that did (say) 8+1d2 hp damage would be doubled, when a spell that did a flat 10 hp damage would not be affected.
I agree. But I still think we should have double duration, range and variable effects. That way, a summon monster spell is more powerful, whereas under you suggestion only duration would be improved for that spell.Also, even though it was my idea, the complexity of the high magic property is probably unnecessary. Especially those bits about +2 and +2.
I agree that the differences are small. I actually put it to the vote to the team a while ago about whether we should get rid of spaces alltogether, but they remained. I think spaces will come into their own when we introduce the rules for planar borders. But, we could ask the team again whether they want to get rid of spaces or not.I was wondering about the difference between a space and a dimension. They are for all intents and purposes the same, aren't they? (One is infinite, the other is practically infinite).
Here's hopingthis should bring more traffic into this forum; everyone loves a discussion of Harm
Telgian said:I've been struggling with this one. If the plane is a "space" then there are boundries for the water, would there be any form of pressure exerted then?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.