New spell - Blend the Insides

Does the spell look balanced?

  • Overpowered

    Votes: 4 33.3%
  • Underpowered

    Votes: 0 0.0%
  • Looks Balanced

    Votes: 8 66.7%

How about this? I'll go ahead and lump together CHs and SAs as they are supposed to be. Instead of granting outright immunity to CHs and SAs, how about a % to cancel it, like the Fortification armor enhancement? Say, 25%?
 

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I voted it is balanced, if it protects against sneak attacks.

1)
The duration is quite short, and so no spellcaster will have "activated" it during an ambush, and if he is "sneaked" then, it will most possibily outright kill him. :) (And rogues planning an ambush might know who can cast the spells, and will prefer killing him because you never know what he might cast at you - and he is the easist one to kill fast)
2)
If it didn`t work against sneak attacks, then there would be no reason for a spellcaster to cast it during a battle - he might better cast a cat`s grace, or a Mage Armor, or an Acid Arrow, or whatever he might have available. Criticals happen to seldom.
3)
The spell is a bit like "See Invisibility". If you know there wil be enemies using Invisibility, you will memorize it, if you don`t expect them, you will rely on a scroll (or perhaps even a wand. :) )
If you expect to come under attack by rogues/assasins, than you will memorize the spell.
4)
The spell description seems to indicate (just by the flavor text), that you lose any vital organs, and that is the place where sneak attacks strike...

Two Things I would change:
a) Since it is Transmutation, and it changes your body, it should be:a Fortitude (Harmless) Save.

b) Range Touch would be okay, I think, but if you feel uncertain about it, it would be okay to make it a 3rd level spell.

For kreynolds idea of making it a % chance: (Caster Level) x 10% might be a good idea. :)

For a higher level spell: It could be a mass spell (bumping it at least for 3 levels, example is Haste -> Mass Haste), or it might have a longer duration. (Minutes, Hours, or even a single day - the last one is a good idea for high ranking nobles, but it would impact the setting - how was the assasin able to sneak and death attack the king, if this spell was available?)
 

How about a duration of 1 hour/2 levels with a 10%/2 levels chance to cancel CHs and SAs. So a 3rd level caster, the spell would last 1 hour and give him a 10% chance. A 10th level caster would get 5 hours and a 50% chance. Hows that?
 

kreynolds said:
How about a duration of 1 hour/2 levels with a 10%/2 levels chance to cancel CHs and SAs. So a 3rd level caster, the spell would last 1 hour and give him a 10% chance. A 10th level caster would get 5 hours and a 50% chance. Hows that?

I would say 10 minutes per level (greater durations can be achieved through the extend and persistent spell feats, as well using a wand or somesuch device).

The % chance of 10%/2 levels seem very reasonable, and balanced with the Fortification ability itself.
 

Here is the version of the spell I would suggest using...

Blend the Insides

Transmutation
Level: Sor/Wiz 2
Components: V, S, M
Casting Time: 1 action
Range: Touch
Target: Creature touched.
Duration: 10 minutes per level
Saving Throw: Fort (harmless)
Spell Resistance: Yes (harmless)

This unusual spell transforms a subject’s internal organs into so much mush, making it much more difficult to score a successful critical hit or sneak attack upon the receipient. There is a 10% chance per 2 caster levels that these effects are negated. In addition, the subject gains immunity to all forms of subdual damage for the duration of the spell. The subject’s physiology still functions normally.

The material components for this spell are two small clumps of clay shaped into a heart and brain, which are crushed in the palm during the casting. They clay may be reused but must be reshaped.
 
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Re: Re: New spell - Blend the Insides

There is a 10% chance per 2 caster levels that these effects are negated. [/B]


I would change this to 50% + 5% per level just so a 3rd level caster might make it.

As it is, it is still a low powered defensive spell that will only be useful in certain situations. I would try to make it a little more attractive to low level casters.
 

Re: Re: Re: New spell - Blend the Insides

trentonjoe said:


I would change this to 50% + 5% per level just so a 3rd level caster might make it.

As it is, it is still a low powered defensive spell that will only be useful in certain situations. I would try to make it a little more attractive to low level casters.

That scales too fast.

How about 25% +5% per level. 40% when the caster first learns the spell, maxing out at 15th level at 100%.

Seems reasonable enough.
 


Re: Re: Re: New spell - Blend the Insides

kreynolds said:


I thought you didn't want the spell to be cast on others. Why the change of mind?

Reducing it from an absolute immunity to a scaling % makes alot of difference.
 

Re: Re: Re: Re: New spell - Blend the Insides

drowdude said:


That scales too fast.

How about 25% +5% per level. 40% when the caster first learns the spell, maxing out at 15th level at 100%.

Seems reasonable enough.

I don't think I would take it if it had a less than 50% chance.

How about 50% + 3% per level. I know the math becomes less attractive but I think a minimun of 50% is needed.

This way you start at 59% and max out at 18th level.

We are just arguing symantics and this point, just print the final version and getted it published so we can all be millionaires. Please include my name in credits.
 

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