Anabstercorian
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Three Faces of Oblivion
The Three Faces of Oblivion
Transmutation
Level: Sor/Wiz 7
Components: V, F
Casting Time: Full Round Action
Range: Long (400 ft. + 40 ft./level)
Target: One creature
Duration: Permanent
Saving Throw: Fort partial (see text)
Spell Resistance: Yes
This spell inflicts a nearly inescapable curse that blinds, deafens, and mutes the character, causing his eyes and ears to seal up and his tongue and vocal chords to wither away. Creatures who sense or speak without the relevant organ are immune to that specific effect of the spell.
The target must make three fortitude saves, one against each effect, and does not suffer that effect immediately on a successful save. If even one save is failed, the target is cursed, as described below. If all three saves are successful, the target is not affected by the spell at all.
A creature affected by this curse is affected as described above, plus the debilitating effects will return one day after being cured unless the curse is removed. To remove the curse, all three of the debilitating effects must be removed, then the target must be affected by Break Enchantment, Limited Wish, or Remove Curse. Alternatively, the target can be affected by a single Wish or Miracle spell.
A Remove Curse or Break Enchantment spell will suppress (but not cure) all of the debilitating effects for one day. A Lesser Restoration spell, or any other restoration spell, will cure the muteness effect.
Focus: Three masks of white clay or porcelain, one without eyes, one without ears, and one without a mouth.
The Three Faces of Oblivion
Transmutation
Level: Sor/Wiz 7
Components: V, F
Casting Time: Full Round Action
Range: Long (400 ft. + 40 ft./level)
Target: One creature
Duration: Permanent
Saving Throw: Fort partial (see text)
Spell Resistance: Yes
This spell inflicts a nearly inescapable curse that blinds, deafens, and mutes the character, causing his eyes and ears to seal up and his tongue and vocal chords to wither away. Creatures who sense or speak without the relevant organ are immune to that specific effect of the spell.
The target must make three fortitude saves, one against each effect, and does not suffer that effect immediately on a successful save. If even one save is failed, the target is cursed, as described below. If all three saves are successful, the target is not affected by the spell at all.
A creature affected by this curse is affected as described above, plus the debilitating effects will return one day after being cured unless the curse is removed. To remove the curse, all three of the debilitating effects must be removed, then the target must be affected by Break Enchantment, Limited Wish, or Remove Curse. Alternatively, the target can be affected by a single Wish or Miracle spell.
A Remove Curse or Break Enchantment spell will suppress (but not cure) all of the debilitating effects for one day. A Lesser Restoration spell, or any other restoration spell, will cure the muteness effect.
Focus: Three masks of white clay or porcelain, one without eyes, one without ears, and one without a mouth.
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