RangerWickett
Legend
In an attempt to see how much is too much, I present:
Life Infusion
Abjuration
Cleric 7
Duration: One minute/level
Range: Touch
The touched creature gains 100 temporary hit points.
So, does that look too strong? Compare to, say, Heal, which can heal even more than that. This makes for a nice buffer spell to make sure you don't go down in the first place, but is gaining 100 hit points too strong? The only real comparisons I have are Virtue (cantrip for 1 hp) and Aid (1st level spell for about 15 extra hit points plus some other bonuses). Maybe this is too weak.
Life Infusion
Abjuration
Cleric 7
Duration: One minute/level
Range: Touch
The touched creature gains 100 temporary hit points.
So, does that look too strong? Compare to, say, Heal, which can heal even more than that. This makes for a nice buffer spell to make sure you don't go down in the first place, but is gaining 100 hit points too strong? The only real comparisons I have are Virtue (cantrip for 1 hp) and Aid (1st level spell for about 15 extra hit points plus some other bonuses). Maybe this is too weak.