New Spell - Mischievous Polymorph

Olive

Explorer
As is being discussed in this thread, one of my players has maaged to annoy a faerie noble. A suggestion has been to transform the PC or his cohorts heads into amusing, non-fatal animal versions, as per A midsummers night's dream. I thougth that baleful polymorph didn't really allow for that as written, plus the effect I wanted seemed rather high for a 5th level spell. So I wrote this up. I think it's ok, but I'd love to get some more feedback, and also perhaps advice on the wording which is probably a little overwrought at the moment.

Mischievous Polymorph
Transmutation
Level: Drd 4, Sor/Wiz 3
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Permanent
Saving Throw: Fortitude negates; see text
Spell Resistance: Yes
As polymorph, except that you change one body part (arm, leg, head) of the subject’s into that of an animal of no more than 1 HD. The form is never fatal, even if the new animals body part could not normally survive in the new environment (for example, the target is given a fish’s head while out of water).
If the spell succeeds, the subject retains its extraordinary, supernatural, and spell-like abilities, its ability to cast spells (if it had the ability), and its own alignment, special abilities, and Intelligence, Wisdom, and Charisma scores. It retains its class and level (or HD), as well as all benefits deriving therefrom (such as base attack bonus, base save bonuses, and hit points). It retains any class features (other than spellcasting) that aren’t extraordinary, supernatural, or spell-like abilities. The exception to this is if the new form would cause the subject to be unable to use components, or if extraordinary, supernatural, or spell-like abilities are based on a certain body part. For example, if the subject was given a donkey’s head then the subject would be unable to communicate or cast spells with verbal components. Similarly if two mischievous polymorphs were used to transform a creature’s limbs into fish fins, then the subject would be unable to cast any spells that require a somatic or material component or a focus.
Incorporeal or gaseous creatures are immune to being polymorphed, and a creature with the shapechanger subtype can revert to its natural form as a standard action.
 

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Anabstercorian said:
I disagree... But then, I think Blindness/Deafness is sort of broken also.

I do agree, but within the current set up of spells in DnD this seems balanced compared to baleful poly and blindness/deafness. In fact given blindness/deafness, perhaps the spell should be 2nd level instead?

Anyway, other than the duration thing, does the spell make sense? Does it work?
 

I'd leave it at least a 3rd level spell. It's not really something you want your 3rd level Wizard poping out with.
 

Lela said:
I'd leave it at least a 3rd level spell. It's not really something you want your 3rd level Wizard poping out with.

I know... but it makes me think about raising blindness/deafness up to 3rd. ;)
 



Hrmm...

I really think it should get a smaller duration, and the same with blindness/deafness. I suppose the spell as is is alright, but depending on the campaign, it could be very damaging. In a fast paced dungeon crawl your primary caster gets this cast on them and poof, you have a 10 hit point guy with a knife. In a more open place where the players might have access to purchase a scroll (and someone to use it for them) the mage can be fixed right up, no problem. Same with blind/deaf. You could really screw up a Fighter with blind, but just get a cleric and remove blindness, he's fine. If your campaign is fairly wide open, and they have access to these things, i think permanent is fine, and spell level could even be 3rd.

EDIT: Just realized this post is 5 years old, haha.
 

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