New Spell variation on another what do you think

lordxaviar

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seen this in movies... had to go there.

based on

Vengeful Mount (DR326 p74<Ench(comp)[mind], VSM-riding crop or willow switch, 1StdAct, Close-range, Instantaneous, Will Neg, SR applies) –The target animal will shy away from anyone attempting to make a ride check or a handle animal check with it. If mounted, the rider must immediately make a ride check vs. DC10 to stay on

a variation
 

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...So the difference with vengeful mount is:

If this spell is cast a second time (as the animal is rearing) the handle animal check is at DC20

While VM has no secondary casting option with higher DC...


It's a bit more powerful than VM cause with two spells you'll probably make it,

however i don't think this is a big problem,

I'd probably allow it, though I might have kept the second DC at 15.... (even thought 20 makes more cense)...

Still, even with 20, no big deal...




....Come to think of it, I don't see a reason for not being able to cast VM on the same animal twice...
 

difference is that this is useful after the horse has been mounted, while the other is for before.

good point bout the VM... cast twice.. should increase the DC
 

difference is that this is useful after the horse has been mounted, while the other is for before.

good point bout the VM... cast twice.. should increase the DC

not exactly...

here's the one I've got
(exact copy from some Dragon Mag.) :


Vengeful Mount (Enchantment)

Level: Sor/wiz 0, Rgr 1, Drd 0
Components: V,S,M
Casting time: 1 standard action
Range: Close (25ft + 5ft/2 levels)
Target: One Animal
Duration: Instant
Saving throw: Will negates
Spell Resistance: Yes

This spell causes a creature of the animal type to stray away from riders or

those attempting to use the Handle Animal skill on it
.

The target animal can attempt a Will Save to negate this effect.

If the animal fails the save, any creature riding the animal must immediately

make a ride check
to remain mounted, usually requiring DC 10 Ride Check.

Material components: A riding Crop or willow switch

It clearly can be used both before and after... whenever you want actually.

Perhaps you have some other version from the internet... (?)...

By the way, i now noticed that the DC is 10!

Sounds a bit too easy... but then again it's only a cantrip... so it's probably better at 10.

....then again it's a little poor for a 1st Lvl ranger spell....(uffff...don't know)

Now, assuming that the Save Fails (both times)

with VM a rider with a Ride Skill of 5 has an 80% chance (from 5 to 20 on a d20) to make it.

With a second VM in a row: 80% X 80% = 64% chance of making both rolls.

With your spell, the same rider has a 55% (from 10 to 20 on a d20) chance to make it.

And with a second attempt in a row: 55% X 55% = 30% of making it..

With the second roll having a DC20 (30%: the rider requires a 15 to 20 on a d20)

After two rolls: 55% x 30% = 16% chance of making both rolls.... Now that's perhaps too low for a cantrip...

Personally: I'd keep it at 10, and would certainly allow a second one in a row... perhaps with a DC 15...or a 10 still...

not sure yet...

Something that needs fixing: Duration -> For how long does the horse retain this crazed/fleeing state?

minute/level sounds ok... thoughts?

As far as the material component goes, I like yours a lot better!!! B-)
 

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