GMforPowergamers
Legend
excapt they hid it in an advture so if you look up his stats you wont know thatLuckily one of Vecna's lair actions lets him ignore concentration for a round!
excapt they hid it in an advture so if you look up his stats you wont know thatLuckily one of Vecna's lair actions lets him ignore concentration for a round!
What you think are trap options, I think are options to make combat more fun and dynamic. Vecna is a giant bastard who likes to toy with and torture people. Him throwing out thematic but fun spells randomly is a neat time imo.white room is reading "Choose one" not "Can do both?"
not by a LONG shot
2e, 2e with add ons, 3e, 3.5, 4e, pf, M&M, SW saga, multi third party things... so yeah
oh god why make me think of this (I started in 95)
funny becuse my main problem is this ISn't hellping new DMs eaither...
chooseing to lightning bolt over Rotten Fate... infact any spell listed I think (maybe dominate is good)
and fixing it so all the options are better and more or less equal messes with this how? heck my suggestion is move fluff into it's own section not in combat actions... make the lightning bolt higher level if you want to keep it.
aka just do it yourself...
in my years I made plenty of stat blocks for a half dozen editions... but when I get an NPC/Monster I would prefer it to work out the box with minimal change...
I CAN change anything... I can start with the zombie stat block and change it enough to make it Vecna for my game.
and if you want to fix that I am 100% for it... remove fluf cantrips and less powerful spell options.
and full of traps that I see with my experence that newer DMs wont
but what would make it harder if the options were more balanced?!?!
you do understand my problem is this is half done fix right?
How is it hidden when the Vecna dossier leads you to the adventure lolexcapt they hid it in an advture so if you look up his stats you wont know that
and why would making the abilities all on par be less fun and less dynamic? What is it about "I can do 8d6+x and get an effect or 8d6 and this choice is baked in but the DM had to look up the lightning bolt spell to make that mind up?What you think are trap options, I think are options to make combat more fun and dynamic.
and having (DC22 11d8 lighting damage dex half) added to the alightning bolt makes it less thematic how?Vecna is a giant bastard who likes to toy with and torture people. Him throwing out thematic but fun spells randomly is a neat time imo.
but again... I agree I wonder why Wotc doesn't?But...I'd give Vecna Chain Lightning instead. Much more fun.
the spell choice is there for the new guy starting out... and hidden in it is a weak option for no reason... a weak option that takes more time and effort for no reason.But even if the spell choice is a problem, that's the spell choice, not the mechanics.
I don't want trap options hidden in a high CR monster.You're arguing you don't want prestidigitation and lightning bolt. If those are your only problem with this stat block, I consider it minor at best.
and it sounds to me like you just want to shut down anything anyone says against it...How is it hidden when the Vecna dossier leads you to the adventure lol
Sorry, but it sounds like you're looking for criticisms just for criticisms sake at this point.
I don't understand your first point at all.and why would making the abilities all on par be less fun and less dynamic? What is it about "I can do 8d6+x and get an effect or 8d6 and this choice is baked in but the DM had to look up the lightning bolt spell to make that mind up?
and having (DC22 11d8 lighting damage dex half) added to the alightning bolt makes it less thematic how?
but again... I agree I wonder why Wotc doesn't?
the spell choice is there for the new guy starting out... and hidden in it is a weak option for no reason... a weak option that takes more time and effort for no reason.
I don't want trap options hidden in a high CR monster.
Wouldn't it be more fun if Vecna wasn't throwing the same spells the players themselves have had for the past 15 levels?What you think are trap options, I think are options to make combat more fun and dynamic. Vecna is a giant bastard who likes to toy with and torture people. Him throwing out thematic but fun spells randomly is a neat time imo.
But...I'd give Vecna Chain Lightning instead. Much more fun.
But even if the spell choice is a problem, that's the spell choice, not the mechanics. You're arguing you don't want prestidigitation and lightning bolt. If those are your only problem with this stat block, I consider it minor at best.
You're completely right, it'd be sick if Vecna had his own spells and what not.Wouldn't it be more fun if Vecna wasn't throwing the same spells the players themselves have had for the past 15 levels?
As if he were some kind of next level wizard with millennia of time to roll his own?
the point is they put both good and bad in the same block and make it look like they are equal optionsI don't understand your first point at all.
i didn't make it up... your defense of weaker spells was it was thematic... I asked why makeing it equal (or close) and spelled out wouldn't be...I never disagree with your second point, I never said it would be less thematic to do that. You made up that argument.
they stand in the middle of the road too much and it helps no one... this is to complex and full of traps for me to give to a new DM and it isn't as spelled out as some old school experienced DMs would want...WotC doesn't agree because they want the game to be simple for new players and customizbale for experienced ones. They could go further, but they always take a conservative approach. I don't like it either.
why would it be LESS fun to have it deal better damage, or as you suggested be chain lightning? why would it be LESS to write out a quick hand 'what it does'It is a hidden weak option for no reason, its a fun option. I keep saying this, you keep ignoring it. They are not trying to design monsters that are 100 percent super efficient.
I think slinging out a lightning bolt is a super fun thing to do narratively. In fact, I give almost every caster I have lightning bolt because I naughty word love watching casters throw lightning from their hands. It always stuns my players too (ooc, not in-game), because lightning bolts are fuckign rad and ooze power.the point is they put both good and bad in the same block and make it look like they are equal options
i didn't make it up... your defense of weaker spells was it was thematic... I asked why makeing it equal (or close) and spelled out wouldn't be...
they stand in the middle of the road too much and it helps no one... this is to complex and full of traps for me to give to a new DM and it isn't as spelled out as some old school experienced DMs would want...
I just want them to go 100% for the new easier way for a new DM (and make it easier on us old men too)
why would it be LESS fun to have it deal better damage, or as you suggested be chain lightning? why would it be LESS to write out a quick hand 'what it does'