Paul Farquhar
Legend
Speaking as a veteran of 1st, 2nd and 3rd edition, UNbounded accuracy was a much bigger problem.Bounded Accuracy is the core of an (IMO) bad design philosophy.
Speaking as a veteran of 1st, 2nd and 3rd edition, UNbounded accuracy was a much bigger problem.Bounded Accuracy is the core of an (IMO) bad design philosophy.
I'm not saying it wasn't an issue, but I find 'aggressively bland' and 'poor progression pacing' worse than 'unbalanced'.Speaking as a veteran of 1st, 2nd and 3rd edition, UNbounded accuracy was a much bigger problem.
I find "works" better than "broken".I'm not saying it wasn't an issue, but I find 'aggressively bland' and 'poor progression pacing' worse than 'unbalanced'.
That's assuming it 'works' if there's people bored by the game about adventure.I find "works" better than "broken".
I find boredom sets in eventually no matter what you do. The system you are looking for is a unicorn. I alleviate boredom by switching between different game systems.That's assuming it 'works' if there's people bored by the game about adventure.
yeah when we can have a CR 2 oger and a CR 9 Oger CHeif but the cheif has 3 special abilities the regular one didn't it worked better...The design philosophy is:
- Make monsters 'useful' across levels so they don't have to make a higher level version to fit the known CR bands that exist with or without making numbers flat and sad.
- Placate people for whom +2 was 'too complicated' apparently.
This philosophy has led to and encouraged lazy monster design and 'simple' design for the people everyone keeps assuming can't operate Rage.
I think it works better when the CR 2 ogre has special abilities, too. For me, anyway, the core of the problem is bags of hit points without much to do besides stand and punch PCs.yeah when we can have a CR 2 oger and a CR 9 Oger CHeif but the cheif has 3 special abilities the regular one didn't it worked better...
yes but when they BOUND accuracy they shot HP into crazy levels...Speaking as a veteran of 1st, 2nd and 3rd edition, UNbounded accuracy was a much bigger problem.
True. If an ogre can't pick up a PC and use them as a weapon, why are we even playing this game?I think it works better when the CR 2 ogre has special abilities, too. For me, anyway, the core of the problem is bags of hit points without much to do besides stand and punch PCs.
Did you skip 3e? Because going to 20d10+high Con bonus was introduced with 3e, long before bounded accuracy.yes but when they BOUND accuracy they shot HP into crazy levels...
a 20th level fighter in 2e had 9d10+33+(1/2/3 x9 from con) and in 5e they have 20d10+100 most times...
I was taking about a generic humanoid mage stat locksCreature, not statblock. The designers wanted the same creature to be usable across more levels, so they bounded accuracy to allow that to happen.
So I don't know how you are not using the ranger nova spells by mid levels.We very rarely have more than three combat encounters. One is common, six is never.
My luchadogre had a hurricarana reaction attack and a crossbody attack.I also had a 'luchad-orge' who could grab you and literally pile drive you into the ground so you were stuck in the dirt like a cartoon character
I'm split on this. I like the concept, since I felt that 3e and from what I hear 4e had too much number inflation, but I think they bounded it too much. We start at +2 and get 4 more pluses over 20 levels. They should have started at +1 and added 9 more over 20 levels for a total of +10.The usual target of my ire: BA.
I've taken to using 3rd party monsters mostly. I love the A5e Monstrous Managerie monsters, as well as those from @dave2008 here. I rarely take a monster directly from the MM any longer.The design philosophy is:
- Make monsters 'useful' across levels so they don't have to make a higher level version to fit the known CR bands that exist with or without making numbers flat and sad.
- Placate people for whom +2 was 'too complicated' apparently.
This philosophy has led to and encouraged lazy monster design and 'simple' design for the people everyone keeps assuming can't operate Rage.
What does that have to do with BA?I'm not saying it wasn't an issue, but I find 'aggressively bland' and 'poor progression pacing' worse than 'unbalanced'.
That's basically 4e's way of doing it, only they went to +15 for 30 levels and had to patch in an extra +1 when it turned out players lagged behind monsters.I'm split on this. I like the concept, since I felt that 3e and from what I hear 4e had too much number inflation, but I think they bounded it too much. We start at +2 and get 4 more pluses over 20 levels. They should have started at +1 and added 9 more over 20 levels for a total of +10.
^^^This guy ogres.True. If an ogre can't pick up a PC and use them as a weapon, why are we even playing this game?
I also had a 'luchad-orge' who could grab you and literally pile drive you into the ground so you were stuck in the dirt like a cartoon character.
yeah I agree... each monster should have at least 1 cool feature and "Hit hard with big HP" isn't a cool featureI think it works better when the CR 2 ogre has special abilities, too. For me, anyway, the core of the problem is bags of hit points without much to do besides stand and punch PCs.