commandercrud
Hero
They're just removing the 2e cover over the 4e engine that 5e has been all along.
What is this "caster level" of which you speak? (For real though, there is no such thing as "caster level" in 5e
Since he doesn't have legendary actions, then assuming he can get all three of his reactions in, his DPR is only 158 (max and could be much less). A straight up CR 26 monster could have a DPR in the 231-236 range. So not really OP per the DMG. What is different is that a big chunk of that damage is in one attack.
It seems more people thing he is underpowered than overpowered in the Vecna thread.
Eh. They're very slightly repainting the 2e cover. It's not really the 4e engine, either, just one copying about half the parts but used in completely different ways for completely different reasons even if they can be superficially compared. As I have argued elsewhere. Mike Mearls was somewhat inaccurate when he said that 5e was going to have 3e rules with 4e "streamlining." It would be more accurate to say that it started from 4e rules but re-wrote them as if they had always been present in 3e. In so doing, they demonstrated only the most superficial understanding of lessons from 4e (except in certain areas where 4e faltered, mostly presentation and marketing.) Several of the problems that came up very late in the playtest (such as the "ghoul surprise") or which have been slowly whittled away at over 5e's lifespan (e.g. dragonborn and Beast Master Rangers being mechanically hot garbage, Sorcerers not getting enough spells, etc.) were things that wouldn't have been a problem if they had learned more from what 4e did well and not tried so damn hard to pretend that 4e never existed.They're just removing the 2e cover over the 4e engine that 5e has been all along.
Because WotC wants to continue to get more new players to play the game, they are always going to choose methods that facilitate that over what we veteran players might prefer.Others could also have run stat blocks (the way they used to be) in any fashion they wanted, as well, but WotC felt such changes were necessary.
So, instead of people converting the old stat blocks to get they want, now I (and others) have to convert the new format???
WotC will no doubt give us all the opportunity to express our views on these changes when they survey us about the 50Ae revision. If they get enough negative feedback about the new spellcasting NPCs, maybe they'll change them back! After all, they backtracked on the whole removal of alignment from stat blocks thing. So you never know!The sad part of this is that the entirety of this problem could be solved by adding one sentence to each creature with the spellcasting trait: "X is a Y level caster using Z ability score for spellcasting." It existed in all previous versions, and adding this one line would give both sides of the argument what they want. DMs that prefer the new method could use the stat block as it is, while DMs that prefer the old method could use the level to figure out what spells they should have (and upcast if desired).
Except that this isn't the stat block for Vecna as a god. It's explicitly a stat block from before he even lost his hand and eye to Kas.This argument is saying that an incomplete product is fine, since the DM can just do whatever they want. If I wanted to do that, why would I buy the product in the first place? Since Vecna is supposed to be a god, we have no idea how many spell slots he should actually have, because it could be level 20 or it could be more (possibly less, but I doubt it). This conversion is actually pretty difficult if you want to maintain balance, which was the big concern I had when MPMM came out.
OK, I don't exactly follow you, but I just don't think we will see eye-to-eye on this one.I was just mentioning that one ability. Overall he is underpowered since he can't cast spells like a normal wizard.