This is so far from the truth, I don't know where to begin. A hyper-modular D&D would allow multiple play styles, the mid-edition shift we saw does not expand the playstyles but pushes the game from one style to another. What was promised in the playtest was one group being able to run an OD&D style game while another had a 4E-like AEDU system and yet another group ran a 3.5-like game with many fiddly bits, all with the same chassis.
We had a whole thread about this a few weeks ago. Right now the new content is actively making it harder to run simulationist games where the rules attempt to reflect the fantasy world's reality, the whole thing with counterspell itself makes it harder to keep verisimilitude going because something being a spell but not really just runs to the opposite of the world's logic. Unless you define modularity as "covering the highest number of tables", which makes no sense since a product with only one way to play would be more modular with your definition because a huge number of people can play it in that one way. Modularity needs allowing more
playstyles, not more
tables.
This is the most needlessly aggressive comment I've seen in a while. It also completely misuses gatekeeping since nobody in this thread said "
real D&D players learn all of the spells by heart, and if you need simplified stat blocks you're a pussycat!" People are not against more simplified stat blocks. A5E's stat block system also allows running spellcasters with more ease, but it stays true to the simulationist ethos of the game, which is why several people who disliked the new spellcaster block said they quite liked A5E's method. If these people were really concerned with gatekeeping as you claimed, they'd also hate A5E's model since it also streamlines casters by writing out the important spells in the stat block.
Also, it is extremely unhelpful to label people as gatekeepers in this way. Because doing so actually plays into the gatekeepers' hands. You know, the ones like nu-TSR who claim that
real nerds are being pushed out of their hobby by progressives and that their game is being stolen from them.
To be clear, this is not what is happening, but what you said basically pushes for the same idea from the other side. A lot of people have enjoyed TTRPGs in very different forms since pretty much the founding of the hobby. The real gatekeepers are making this argument to get people in an us-vs-them mentality in order to then push them into political fringes.
And here you are, saying that D&D
should be taken from the smelly nerds who spend a lot of time prepping it. You've gone so far into one end that you've come out at the other and sided with the true gatekeepers when it comes to what is happening.
But this isn't what's happening. We can all play in this hobby together, people who like verisimilitude and people who want a streamlined game. By taking this combative tone, you're actively creating the wedge that you claim to despise. I strongly urge you to reconsider your view. What you said basically means "people who just want the playstyle they liked in 2014 to continue are gatekeepers that need to be pushed out". It's a really bad view.