Stoutstien
lunk
Lol that I can agree with. WoTC has never had a strong editorial staff.Another problem with 4e's presentation. That game was a master class in how not to market a game.
Lol that I can agree with. WoTC has never had a strong editorial staff.Another problem with 4e's presentation. That game was a master class in how not to market a game.
Because players like bigger values. Unlike 3.x or even 5e forth edition had a good idea what odds they wanted and how each layer of investment had an impact. So unlike 5e bounded accuracy concept they needed a way to differentiate a easy check at level 1 compared to level 20 so they used a sliding scale on the DC values. What that doesn't mean is the world shifted with them. The chart is for reference so the math is easy not the other way around. This allows for quickly figuring out failure % which as a DM in 4e is half of it.How did it try to correct it? Even in 4e the higher DCs at higher levels were supposed to represent more difficult challenges. And if that is not the case, then what's the bloody point of the numbers increasing?
The number increasing represented increasing skills.How did it try to correct it? Even in 4e the higher DCs at higher levels were supposed to represent more difficult challenges. And if that is not the case, then what's the bloody point of the numbers increasing?
1) we have a lot of non-combat encounters.
2) My players are not interested in combat optimisation, they choose abilities on what they think most suits their characters.
D&D seems an odd choice of system for your group.
Because if you are running a lot of out of combat stuff and playing with players who choose things based on what suits their character, you're pretty much leaving about 2/3rds of the D&D game out of your particular game, which is means for lots of combat stuff. At least, I think that's the way the argument goes.Why do you think so?
Our DnD Game also works like this. And we teied a lot of different systems but gravitated back to DnD, for different reasons.
That was due to DMs not understanding how to run a high level game. I ran many 3e campaigns to 15-21st or so level and I can tell you that adamantine doors were not everywhere. Almost nowhere in fact. That wasn't how to challenge a high level group.This was how 3.x actually worked (Adamantine doors everywhere once you hit high level) and what 4e was trying to correct.
But.. but... but my favorite tavern ever was the one where the rickety outhouse door got harder to open because the PC turning the handle happened to be higher level than the guy in line ahead of him!That was due to DMs not understanding how to run a high level game. I ran many 3e campaigns to 15-21st or so level and I can tell you that adamantine doors were not everywhere. Almost nowhere in fact. That wasn't how to challenge a high level group.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.