Merlion
First Post
Alrighty back in a spell writting mood again. I'm in the mood for standard energy damage attack spells...but with a little something to add uniqueness. Fingolfin was my elven Wizard/Air Elemental savant that I played some time ago. He actualy used a slightly different version of the spell posted here.
Tell me what you think
Tetra Disaster
Evocation (Acid, Cold, Electricity, Fire)
Level: Elm 9, Sor/Wiz 9
Components: V, S
Casting Time: 1 full round
Range: Long (400 ft, +40 ft/level)
Area: 40 foot radius burst
Duration: Instantaneous
Saving Throw: Reflex Half
Spell Resistance: Yes
This spectacular spell blasts an area with destructive energy. Everything in the area takes 5d10 points of acid damage, 5d10 points of cold damage, 5d10 points of electricity damage and 5d10 points of fire damage. Creatures may attempt a Reflex save to halve all damage taken.
Fingolfin’s Lightning Blast
Evocation (Electricity)
Level: Sor/Wiz 5
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft +10 ft/level)
Target or targets: 1 creature, or 1 creature per level, no two of which may be more than 30 ft apart
Duration: Instantaneous
Saving Throw: Fort Partial
Spell Resistance: Yes
Created by the famed elven air mage Fingolfin, this spell can be cast in one of two ways, single target, or multi target.
The single target version blasts the target with a bolt of lightning, dealing 1d6 electricity damage per level (max 15d6) and stunning the target for 1d3 rounds. A Fortitude save negates the stun.
The multi target version affects up to 1 creature per 2 levels, no two of which can be more than 30 feet apart. Each target is blasted with a jolt of lightning, dealing 10d6 electricity damage and stunning the targets for 1 round. A successful Fortitude save negates the stun.
Deep Freeze
Evocation (Cold)
Level: Dru 4, Sor/Wiz 3
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft +10 ft/level)
Effect: Ray
Duration: Instantaneous
Saving Throw: Fort Partial
Spell Resistance: Yes
This spell projects a blast of extreme cold from your hands at a singe target. You must succeed at a ranged touch attack to hit. The blast deals 1d4 points of cold damage per level (max 10d4) and forces the target to make a Fortitude save or be frozen solid for 1 round, and then slowed the following round. A frozen creature cannot move or speak, or take any physical action. Such a character is considered helpless. A successful save means the target is only slowed for 1 round.
Tell me what you think
Tetra Disaster
Evocation (Acid, Cold, Electricity, Fire)
Level: Elm 9, Sor/Wiz 9
Components: V, S
Casting Time: 1 full round
Range: Long (400 ft, +40 ft/level)
Area: 40 foot radius burst
Duration: Instantaneous
Saving Throw: Reflex Half
Spell Resistance: Yes
This spectacular spell blasts an area with destructive energy. Everything in the area takes 5d10 points of acid damage, 5d10 points of cold damage, 5d10 points of electricity damage and 5d10 points of fire damage. Creatures may attempt a Reflex save to halve all damage taken.
Fingolfin’s Lightning Blast
Evocation (Electricity)
Level: Sor/Wiz 5
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft +10 ft/level)
Target or targets: 1 creature, or 1 creature per level, no two of which may be more than 30 ft apart
Duration: Instantaneous
Saving Throw: Fort Partial
Spell Resistance: Yes
Created by the famed elven air mage Fingolfin, this spell can be cast in one of two ways, single target, or multi target.
The single target version blasts the target with a bolt of lightning, dealing 1d6 electricity damage per level (max 15d6) and stunning the target for 1d3 rounds. A Fortitude save negates the stun.
The multi target version affects up to 1 creature per 2 levels, no two of which can be more than 30 feet apart. Each target is blasted with a jolt of lightning, dealing 10d6 electricity damage and stunning the targets for 1 round. A successful Fortitude save negates the stun.
Deep Freeze
Evocation (Cold)
Level: Dru 4, Sor/Wiz 3
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft +10 ft/level)
Effect: Ray
Duration: Instantaneous
Saving Throw: Fort Partial
Spell Resistance: Yes
This spell projects a blast of extreme cold from your hands at a singe target. You must succeed at a ranged touch attack to hit. The blast deals 1d4 points of cold damage per level (max 10d4) and forces the target to make a Fortitude save or be frozen solid for 1 round, and then slowed the following round. A frozen creature cannot move or speak, or take any physical action. Such a character is considered helpless. A successful save means the target is only slowed for 1 round.
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