Plane Sailing
Astral Admin - Mwahahaha!
It's unfortunate you can't come up with a better line than this. Want to try for an intelligent response?
It is unfortunate that you choose to insult someone. You're banned from this thread.
It's unfortunate you can't come up with a better line than this. Want to try for an intelligent response?
Hmm. So if a rogue with deft strike moved out of cover and attacked (all as one action), would he get combat advantage?
Seems like it depends on how you want to interpret the "Not remaining hidden" clause.
If you're talking about Fleeting Ghost, then I disagree with your reading of that power. It removes the -5 penalty, nothing more.Rogues going the Stealth route still have at-will ignore the SC/TC requirement.
You can move around, you just don't have a skill that lets you completely ignore the dangers of OAs like you had in 3.5. There are absolutely feats and powers you can use to improve your mobility. Hell, takeNimbleDeft Strike as your at-will and you can use a move action to shift one square away from an enemy, then use your standard to move two more squares and attack. That's three squares of movement and an attack without provoking OAs unless you move through another creature's threatened space, and that's almost exactly what you got with Tumble in 3.5.
Sure. The rogue would have combat advantage due to being hidden at the begining of their turn. At the end of their turn, after moving out to attack, the rogue would not be hidden.
They're putting original rules content into the compendium, and just waiting for someone to stumble across it and notice it's there? Not just original rules either, but rules that contradict the PHB?
That's not the way a compendium is supposed to work. At least publich the original content outside of the compendium, then reference it.
'...that causes you...' Walking out into the open 'causes you' to become unhidden. The reason this plays as it does is to avoid bugs that otherwise arise due to immediate interrupts and trim branching wordings that complicate the rulings. I concur with you that squares must be considered individually, but that is far from calling each step an action!
So then, logically you just have to move through a square with total cover or concealment to hide as long as you then retain concealment? Warlocks are back on top, I guess.![]()
My big problem with this change is that it returns us to the 3.x mentality of "a rogue is a frontliner who stands across from a fighter, flanking and whaling away" rather than the previous 4e "a rogue sneaks around, shanks at the right moment, and then fades back into the shadows".
Not sure I understand your point here. The action causing you to loose cover/concealment is movement, it seems like you would retain the benefit until the movement is resolved.
I agree it could be interpreted that way, and it seems pretty reasonable. (So you would not get an oppy for leaving the square you were hiding in, but you would thereafter.) But the text itself seems ambiguous, since each square of movement is not always treated as a separate action.
But some people have been suggesting that you would only benefit from being hidden for the first square of your movement, since each square of movement counts as a "mini-action" for some purposes. (Opportunity attacks, for instance.)
I like letting deft strike work. But that would mean you could not move away from one hiding place and then hide again in another (all as the same action). And I don't really like that.
Paul! It's Daniel, from Chapel Hill. Do I have the right Paul Strack here?I am in the camp that ...
I am in the camp that these rules nerf Stealth too much. I was convinced in another thread that Superior Concealment/Total Concealment was too much of a restriction for Stealth.