new to D&D and running online game

Cbomb

First Post
I have tried to start a group in my town for quite a while. Needles to say it has been futile. I was tlaking to some of my e-friends that i roleplay with, and we want to start a AIM d&D group. The experinced DM is already running two campains and, wants to experince the game from the PC's point of view. Which leaves me the guy that has that has the DM guide and PB.

I was wondering if there were any tools, adventrues, or just basic advice.I am running a good campain and picked up sunless citadel. Thank you for your time I appreicate it






Sincerly,
cBomb
 

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Hello :)

I've been playing in an online game myself now for a few months - and we have been using a free program called OpenRPG, here's a link to their site...

http://www.openrpg.com/index.php?page=features

It's basically got everything you need (like a chat window, dice rollers, map & mini window, etc.) and it's been working OK for us (though it's obviously a little slower than face to face gaming) - so it might be worth taking a look at if you think it sounds interesting.

In fact it's been going so well that I'm in the process of creating my own online campaign (where I'll take the plunge and do my very first bit of online DM'ing) - so I'll also be interested in hearing any advice on running an online game :D
 


I use Fantasy Grounds, and like it quite a bit. But it is not cheap, especially compared to OpenRPG (free!). My group used WebRPG and OpenRPG for a few years before switching to FG.

Online gaming is not for everyone. I suggest you try OpenRPG and if you like it, read about FG and try the demo version before investing the money.
 

You can certainly do it on AIM; I've been playing RPGA games on AIM for over 4 years now.

AIM's advantage is that it's easy to download / install, and easy to use.

The biggest drawback that AIM has is that it doesn't have any sort of integral mapping tool. If maps are important to you, you can use a numbered / lettered grid (like an Excel spreadsheet).

AIM does have a built-in dice-rolling utility. To roll dice, type into your chat room window the following command (including the //):
//roll-diceX-sidesY

...where X is the number of dice you want to roll, and Y is the sides. Thus, to roll 1d20:
//roll-dice1-sides20

...to roll 5d6:
//roll-dice5-sides6

I know a fair number of people who use and like OpenRPG (among the online Living Greyhawk community, it looks to have become more used that AIM over the past year or so). It, too, is free...but I've heard of quite a few people (especially those that aren't tremendously computer-savvy) who've had real problems getting OpenRPG to install or run; even OpenRPG's fans will admit it's not particularly intuitive. From everything I've read, the best way to get up and running on OpenRPG is to get someone who already knows how to do it walk you through it.

As far as advice on playing online, a few thoughts:

1) Accept that it's simply going to take longer than the same game would face-to-face. At a minimum, expect it to take at least 50% longer, and maybe more than that (esp. in combat-intensive modules). It's largely because most people type a lot more slowly than they talk.

2) When possible, prepare your "boxed text" in a Word document, or something similar, so you can cut-and-paste text into the chat room window -- it's a tremendous time-saver.

Hope this helps!
 

I've been using Fantasy Grounds with members of our face-to-face group that have not been able to make it to sessions. (Not at the same time as our normal game sessions - just another campaign online among people who all normally game with one another).

While there are some technical bumps to overcome - once that aspect of the game is sorted out, the game moves fast. Using Skype and Fantasy Grounds, I'd say the game moves faster online than face-to-face. Combat using FG and the combat tracker is FAST and map exploration is better online than even using our Tabletop Projector.

I highly recommend Fantasy Grounds, but as you say that you just picked up Sunless Citadel, I presume you mean the new version of Sunless Citdel for Fantasy Grounds that CodeMonkeyPublishing just released.

Mynex from CMP said:
Fantasy Grounds Modules
Our Sunless Citadel module for Fantasy Grounds will be getting an update next week to revise one of its maps and make it appear in the SRD instead of as a standalone rules set. Hopefully that will address most of the issues that we've gotten comments about since we released the set roughly a week ago. Mynex continues to give it Four Evil Thumbs-Up . Work is already well underway on a Forge of Fury module add-on now, as well.

At this point we're also looking into the possibility of doing a rules set for Eberron . Keep your eyes peeled over the next few Friday Updates for more news on that .

Given the level of official WotC support through CMP - I'd say that Fantasy Grounds is far and away the best software to get in on.

The other best recommendation is to use Skype. Providing the number of participants in the game is 5 or less, this is the best chat software to use. Avoid typing as that does slow down the game.

If the # of participants is higher than 5, use Ventrillo or Teamspeak.
 
Last edited:

kenobi65 said:
1) Accept that it's simply going to take longer than the same game would face-to-face. At a minimum, expect it to take at least 50% longer, and maybe more than that (esp. in combat-intensive modules). It's largely because most people type a lot more slowly than they talk.

2) When possible, prepare your "boxed text" in a Word document, or something similar, so you can cut-and-paste text into the chat room window -- it's a tremendous time-saver.

Hope this helps!

1. Then don't type - talk. Use Skype.

2. Fantasy Grounds has a feature for boxed text. You just drag and drop boxed text in the chat window and *bam* it sends. This is actually the only "typing" we really use in-game; all else is voice.
 

Steel_Wind said:
I highly recommend Fantasy Grounds, but as you say that you just picked up Sunless Citadel, I presume you mean the new version of Sunless Citdel for Fantasy Grounds that CodeMonkeyPublishing just released.

As he's just starting to think about running games online, and was suggesting that he was going to use AIM, I don't think that's a safe presumption.

Then again, if Code Monkey has WotC modules pre-prepared for use with Fantasy Grounds, maybe that's a good reason for him to look into it.
 

Yes i have a Vent server but They dont all have mics, Is there any Freeware program that you guys recommend thats better than open rpg?
 

Cbomb said:
Yes i have a Vent server but They dont all have mics, Is there any Freeware program that you guys recommend thats better than open rpg?

OpenRPG is the only freeware online RPG program I'm aware of; it and AIM are the only programs that get any significant sort of usage among the online RPGA community.
 

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