Eternal Prosper said:
well i got lucky today. my b-day was 3 months ago and i just got a letter from my uncle giving 40 bucks! so i may buy some dice and the phb and maybe a copy of this months dungeon magazine. Thanks again for all of your help

i have one more question, Im a christian and not too crazy bout all the dieties is it alright that i leave that part out?
Others have already commented on this but let me just add my 2 cents in. Not only am I a gamer I have writen articles for Dragon and other gaming magazines, and not only am I a Christian, but I am a Pastor. (Ok, don't know if that has come up before on these boards or not, guess I just outed myself.)
Its completly OK to be uncomfortable with the various gods and divine powers in DnD. At 14 I would have been too.
Are the people you plan on playing with also Christians? If not will they be sympathetic to your feelings? Don't want to get into that discussion, to keep within the rules, but you do need to consider that.
Now as for those classes that are tied to Divine powers, you have to make some decisions.
Remeber that Clerics and Paladins are more like knights than priests, and monks are more like martial artists than the monks of western culture. They are not really like modern,medieval, or ancient clergy.
I suggest for you a monotheistic system that you don't try and detail to extensively. Just say that most good people worship the One God and leave it at that. From there you have the Martial Orders of various sorts. The Paladins are the fighting knights, the clerics are the spell casting knights, the monks are the fighters who rely on only themselves and simple weapons. You just have to decide what they are and what domains are associated with them. For Example you could have an Order called the Guardians of the West, charged with defending your home kingdom. You could then allow cleircs to have access to two of the follwing domains: Good, Strenght, Protection, and War. Another might be Guardians of the Way, who defend and protect travelers. Clerics of that Order could have access to two of teh followign Domains: Animals, Good, Healing, and Travel.
Others would be easy to develop.
Druids could either represent a minority religion or could be a kind of Holy Hermit that lives in the woods and serves the One God away from the corruption of the city. Rangers can be an associated order, perhaps they are the ones who protect travelers and defend against the evil things that lurk in the woods.
You can have evil clerics worship whatever you want, and have access to any appropriate domains and spells.
Just remember, it is your world and you can do anything with it you want. Speciallizing a religion will give you extra work, and make adapting some premade adventures more difficult, but if you are enjoying yourself and take the time to do it, it can be a lot of fun.
Sorry that your first Dungeon was a disappointment. The next one whould be better. But, if I were you I would save my money, run one of the free adventures you already have, and then pick up Dungeon when you have a little more experiance, or pick up the Sunless Citadel. I bet you can still find it at Books a Million or a similar store.
As you can see, I think anyone here will be willing to help you make the most of this hobby. We all love it and wish you well.
PS There is a book called Testament that deals with roleplaying in Biblical and Ancient Near East culture. Its a good book, and you might want to look at it one day. For now stick with the three core books as has already been discussed.