Trit One-Ear
Explorer
Hey everyone,
This is my first time posting on these forums, but they sound like the perfect place to bounce some of my ideas around. I'm currently writing my first adventure/campaign for my game group. We recently finished Seekers of the Ashen Crown and want to keep going strong.
One issue I'm having is designing skill encounters. The one I'm struggling with at the moment is a diplomatic encounter with a upscale "lady of the night" who knows the where-abouts of a criminal the party is trying to track down. Besides basic interaction skills such as Diplomacy, Bluff, Intimidate, Insight etc I'm having trouble thinking of other skills (especially physical ones) that might be helpful.
I have many questions about running skill encounters, but I'll start with any advice you all have on how to design first!
Thanks all.
Trit
This is my first time posting on these forums, but they sound like the perfect place to bounce some of my ideas around. I'm currently writing my first adventure/campaign for my game group. We recently finished Seekers of the Ashen Crown and want to keep going strong.
One issue I'm having is designing skill encounters. The one I'm struggling with at the moment is a diplomatic encounter with a upscale "lady of the night" who knows the where-abouts of a criminal the party is trying to track down. Besides basic interaction skills such as Diplomacy, Bluff, Intimidate, Insight etc I'm having trouble thinking of other skills (especially physical ones) that might be helpful.
I have many questions about running skill encounters, but I'll start with any advice you all have on how to design first!
Thanks all.
Trit