Think of it this way, in comparison to the Orc Berserker, imagine if the Berserker were permanently immobilized and had only 10 hit points (i.e. the party rogue has only to succeed on one fairly easy attack to eliminate it). I fully understand that traps should not be alone and that they should be in an interactive environment, but as it stands, they're just a waste of an encounter slot. Right now, traps are very easy to disarm and very easy to see. Further, some do ridiculously little to those who trigger them (the above referenced Maiden's Kiss). A trap should, on average, present as much threat as a monster, otherwise, all it does is make the game less fun.