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The most ideal way mathematically to fix this problem would be to use the 3d6 rolling method instead of a d20, or some version therein... But since we are playing d20, that's not really a good option either:)

Y'Know... why not?
Have the start of every combat begin with 'roll Initiative and Perception' and use 1D20 and 3D6 in a single roll.... that way you don't slow things down too much, keep clear which roll is which, and get to a mathmatically better result...
 

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Passive perception sort of obviates the need for a 3d6 roll.

The main difference is that with passive perception, one party member will always see things before the others, meaning the others perception score becomes meaningless.

In a 3d6 model, most of the time that one party member will see what's up, but there's a chance that the others get a chance to shine and be the one to see the ambush.
 

Y'Know... why not?..
Well, 'cause it's "not D&D"? <shrug> ;)

The errata'd DCs are too low for individual skill checks, but they're okay for skill challenges. That's the central problem WotC wrestled with, methinks. If it weren't for the Skill Challenge system, the skill check DCs would be as they are in the UN-errata'd DMG, and they'd be fine like that (Un-errata'd).
 

Well actually in a recent adventure there were several pit traps outside of the gobline cave and by the letter of the rules the elven ranger should have seen them from way off in the distance.

But even entering a30x30 room and noticing every single secret panel, pressure plate and other hidden feature in the room immediately no matter how far away they are seems silly.

Unless you are Shawn Spencer
 

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