• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

New troglodytes

No, no, no ...

Mammal -- Reptilian
Human :: Dragonborn
Bugbear :: Lizardmen
Halfling :: Kobold
Grimlock :: Troglodytes
Half-Fiend :: Yuan-Ti
Mermen :: Kuo-Toa
Sea-elves :: Sauhuagin

Did I miss anything?
 

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grimslade said:
While I like previous Trog art better, the new art makes a little more sense. As Simia noted, they look like burrowers.

The Trogs weren't ever burrowers, though, that I recall. They were always just stinky, xenophobic chameleons that lived in caves. Just because you live in caves doesn't mean you have to be able to dig them yourself.
 

Cthulhudrew said:
The Trogs weren't ever burrowers, though, that I recall. They were always just stinky, xenophobic chameleons that lived in caves. Just because you live in caves doesn't mean you have to be able to dig them yourself.
But now they could. Won't that be nice for them? :D
 

Cthulhudrew said:
The Trogs weren't ever burrowers, though, that I recall. They were always just stinky, xenophobic chameleons that lived in caves. Just because you live in caves doesn't mean you have to be able to dig them yourself.

I know but the cave dwelling trog in previous editions was too skinny. They should dwarf-like I guess, Neanderthal even.
 

Entertaining discussion of humanoid reptiles aside, I think the art for the 4E Troglodyte looks good enough. I would compare it to the 3E Troglodyte, but I can't remember what it looks like at all.

Just looking at the online art gallery, I see why I didn't remember the 3E Trog... It just isn't very memorable. Of course, with the vast variety of humanoid lizards, amphibians, and fish, it is hard for any of them to remain memorable. They could probably trim down the number of them appearing in the first Monster Manual for 4E.
 

Simia Saturnalia said:
Unlikely, as Deep Ones are ocean-dwelling. The best D&D analog are kuo-toa, if Deep Ones were driven from the ocean bottom and went soft and primitive and crazy.

EDIT: Deep One .
Looks more like a sahuagin.

The designers said that they're making critters' abilities more distinct (so when you fight gnolls, you know you're fighting gnolls), I imagine we'll see the difference in fighting trogs versus others.
 
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I've never used the D&D version of Troglodyte. I remember reading the entry in BD&D and wondered where the hell they came up with a stinky lizard-guy. Especially since they already had Lizardmen.

This is more what I expected the Troglodyte to be like.
 


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