Unearthed Arcana New UA Paladin and Bard.

There's a new Unearthed Arcana in town! "The bard receives a new Bardic College feature: the College of Eloquence. Additionally, the paladin gains a new Sacred Oath feature: the Oath of Heroism."

There's a new Unearthed Arcana in town! "The bard receives a new Bardic College feature: the College of Eloquence. Additionally, the paladin gains a new Sacred Oath feature: the Oath of Heroism."

Screenshot 2019-09-19 at 10.13.40.png
 

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Li Shenron

Legend
Well this new series of subclasses-based UA articles pretty much tell me two things:

  • the game doesn't need more subclasses after Xanathar’s
  • the gamers still want more subclasses after Xanathar’s

So it's really starting to feel like subclasses are the new prestige classes, but fortunately the extremely slow release schedule of 5e will keep us safe for a long time.
 

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gyor

Legend
Wizards are super F'ing sneaky. When they were testing for Ravnica they never once exposed their hand.

And it screwed up the playtest feed back as a result because we lacked the right context, so subclasses were judged based on false expectations, which meant they were judged by the wrong standard.

I would rated the Izzet Wizard way differently had I known it was an Izzet wizard, but they made it out to be the new generalist wizard, and so judged it by that standard, which it was Ill suited for.
 

JPL

Adventurer
Hook for the Heroism Paladin: he's an incarnation of a sort of Jungian / Campbellian Universal Hero. The longer he adventures, the less he remembers about the personal history of this particular incarnation, and the more he settles into the role of Hero and remembers tales of yore as his own life. This life is the latest telling of an eternal story.

The rest of the party lives in the comparatively mundane medium-fantasy world, where you might know some magic or fight a dragon or whatever; this guy is genuinely convinced that his father was The Sky, his mother was The Earth, that he beat Old Age in a wrestling match and beat Fire in an eating contest . . . and the longer you hang out with him, the more you believe it.
 

JPL

Adventurer
Hook for the Heroism Paladin: he's an incarnation of a sort of Jungian / Campbellian Universal Hero. The longer he adventures, the less he remembers about the personal history of this particular incarnation, and the more he settles into the role of Hero and remembers tales of yore as his own life. This life is the latest telling of an eternal story.

The rest of the party lives in the comparatively mundane medium-fantasy world, where you might know some magic or fight a dragon or whatever; this guy is genuinely convinced that his father was The Sky, his mother was The Earth, that he beat Old Age in a wrestling match and beat Fire in an eating contest . . . and the longer you hang out with him, the more you believe it.

And he increasingly doesn't bother with names, because he perceives everyone else as another archetype. He calls all women either Maiden, Mother, or Crone. The rogue is Trickster. The cleric is Wise Man. The wizard is Magician. He's not a details guy. Don't argue with him when he says he laid with the Moon. Maybe he did.
 






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