D&D 5E New Unearthed Arcana: Folk of the Feywild!

Wander into the magical realm of the Feywild with our latest Unearthed Arcana: Folk of the Feywild!

Your character can be a member of one of the new D&D races: fairy, hobgoblin of the Feywild, owlfolk, or rabbitfolk. Which will you choose?

Playtest now:

45029A1A-E1B6-4BBD-93DB-33A363112735.jpeg
 

log in or register to remove this ad


log in or register to remove this ad

Have you played any plataform videogame? For example Mirror's Edge, Assasin's Creed, Dishonored or Dying Light, where parkour is neccesary by the PC. Now let's imagine the main character with flight movement, wouldn't it become too easy then? Don't worry about pitfall traps or to climb to the top of the tower. You can cross a room and don't worry about traps because if you are flying you don't touch floor or walls. And we can't forget games where not all PCs have got ranged attacks, but an enemy is attacked from a top position, for example a sniper.

And I have said humanonids with wings on the back shouldn't can wear most of clothing for chest (jackets, coats, shirts..and armors).

In outdoor encounters the PC with flight movement can go to the top of the roof of a house, or a tree branch, and from there to shoot projectiles against the enemies.

We have to remember the d20 system is not only for the tabletop game, but also the videogame version, and here lots of munchkins gamers can find some weak point could break the balance power.
 

how is there monk? is it good? is the flavour properly integrated?

what is the appeal of the half-ogre?
It is all in the playtesting stage, it doesn't come out until later this year, so I don't know if the flavor has been fully integrated yet. However, they changed the name of the Monk class to Adept. You can download the playtest document here: LevelUP Adept

I've never had a monk in any of my campaigns over the last 30 years, so I am no the person to ask about it.
 

what is the appeal of the half-ogre?
As they said in the 1E era, they're the best darn door-openers ever.

But they also offer a bridge to giants and ogres, but being the smallest -- and by default, smartest -- member of an ogre tribe (and thus potentially being the least-valued servant of giants) offers a lot of roleplaying opportunities. Do they hate ogres and giants and want to hunt them down? Do they want to bully the rest of the world the way they were bullied? Is there any place in their parents' society where they can be accepted and treated as something other than a monster?

Even more than half-orcs, half-ogres have lived a life of turmoil and are treated as outcasts. And they don't even have all the tools available to them that tieflings do, although their outcast status has been scaled way, way back since 2E.

If I was making my own, I would probably start with a goliath chassis and modify that.
 

how is there monk? is it good? is the flavour properly integrated?
To expand what dave2008 said, it's more generic now; it's supposed to be far more usable if you're going for Asian-style martial artist, dervish-style dancing warrior, boxer/pugilist, and so on. I think it needs more boxer-flavor, but we only had a playtest so far.
 

As they said in the 1E era, they're the best darn door-openers ever.

But they also offer a bridge to giants and ogres, but being the smallest -- and by default, smartest -- member of an ogre tribe (and thus potentially being the least-valued servant of giants) offers a lot of roleplaying opportunities. Do they hate ogres and giants and want to hunt them down? Do they want to bully the rest of the world the way they were bullied? Is there any place in their parents' society where they can be accepted and treated as something other than a monster?

Even more than half-orcs, half-ogres have lived a life of turmoil and are treated as outcasts. And they don't even have all the tools available to them that tieflings do, although their outcast status has been scaled way, way back since 2E.

If I was making my own, I would probably start with a goliath chassis and modify that.
two things that sounds like a goliath refuff.
I am honestly starting just not like the half races they seem dull to me or only for tortured backstories.
 

To expand what dave2008 said, it's more generic now; it's supposed to be far more usable if you're going for Asian-style martial artist, dervish-style dancing warrior, boxer/pugilist, and so on. I think it needs more boxer-flavor, but we only had a playtest so far.
looks like a good base but it still makes the same old mistakes and the subclasses are nowhere to be seen but it is closer to where I want the monk to go, how do I like them to my better monk idea?
 

looks like a good base but it still makes the same old mistakes and the subclasses are nowhere to be seen but it is closer to where I want the monk to go, how do I like them to my better monk idea?
I've never played a monk (or wanted to, really), so I don't know what the old mistakes are, really. And archetypes haven't been released for playtest yet.
 

Kiting concerns and a lot of opponents are helpless to resist a flying ranger attacking pc. A negative to hit /bonus to save when a ranged attacker is flying rather than stopping to perch or something would probably help without the obvious attempts to code against it being avoided.
But none of that has anything to do what armor the flying PC is wearing. As far as the kiting stuff is concerned, intelligent enemies should always have a ranged option, and the DM should always account for flying PCs in an encounter if they're worried about it. They can always include a sidebar reminding them of that.
 


Remove ads

Remove ads

Top