New Unearthed Arcana info

Tarrasque Wrangler said:
Hey mouse: Can I put in a request now for a 20 level Deepwood Sniper? Because you'll have a definite customer (namely me) if you do.

Well, I don't know if we're going to get permission to use any of the PrCs that aren't in the DMG. I'd like to fill in some gaps that I see in the selection of DMG prestige classes, so I'll be tapping other sources--but whether those sources are WotC products or OGC material from other companies, I can't say yet.

I'll certainly keep it in mind, though. :)
 

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Nightfall said:
But I would LIKE a LITTLE respect for the fact I'm not drooling over the book like some people are because it has aspects of stuff that's already out there.
Well call me a drooler.

When I saw the character defense bonus to AC from d20 Modern, I thought "wouldn't it be cool if they did that to D&D, so that a DM wouldn't be obliged to give loads of magic armor just so that they don't get pulverised by critters..."

And also for some other rules out there that I forget but that I got the same reaction.

I just learned (from this thread) that Unearthed Arcana will do this. It's brilliant. I'm sure I won't use 100% of the rules from UA, and I'm sure Joe Shmoe won't either, but that it won't be the same ones that we use/skip.

Brilliant I tell you. And look, no saliva on my chin.

Now I wonder if they'll bring back the 9d6-8d6-7d6-6d6-5d6-4d6 character abilities generation system from the old UA... probably not. WotC knows us by now, and they're probably afraid that if they do so we'll scream "MUNCHKIN !" like the complaining bunch that the gaming community sometimes acts like. And I include myself in that.

Just my thoughts, guys, just my thoughts.
 
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And I appreciate you giving your thoughts Trainz. But my problem was more the TONE used by some. Yours is alright. :) If you are happy, hey that's fine by me.
 



tsadkiel said:
Are you at liberty to say what book, what publisher, etc.? I'd love a core class Loremaster.

I've thought about this.

- Saves and HP as wizards
- Skills and spell prog as bards [with a somewhat restricted skill list, and a tweaked spell list, and no spontaneous casting]
- Scholarly Lore [as bardic lore]
- Secrets [like a Loremaster --- one every three levels or so?]
- Some of the Smart Hero talents [at higher levels, like a rogue's special abilities]

With the new rules on Knowledge skills revealing monster lore...might be a good guy to have around.
 

JPL said:
I've thought about this.

- Saves and HP as wizards
- Skills and spell prog as bards [with a somewhat restricted skill list, and a tweaked spell list, and no spontaneous casting]
- Scholarly Lore [as bardic lore]
- Secrets [like a Loremaster --- one every three levels or so?]
- Some of the Smart Hero talents [at higher levels, like a rogue's special abilities]

With the new rules on Knowledge skills revealing monster lore...might be a good guy to have around.

Interesting. We're thinking on similar, but divergent, lines.

I gave some serious thought to giving them the bard's spell progression, but it just didn't sit right with me that they only ever got 6th-level spells. I believe (as I think you do, given what you said) that their secrets and lore abilities are definitely cool--better, I'd argue, than a wizard's bonus feats, in many respects--and thus they need some downside to balance them with wizards. I don't believe, however, that downside should be in having fewer spells per day. I ended up giving them the wizard's progression (which, if you were a wizard and took the loremaster PrC, is exactly what you'd have had anyway). Instead, I gave them a different limit, one not in the PrC at all, but which (I feel) fits the theme/mood of the character.

Of course, this is all tentative. The project's still in early stages, and I could easily decide later on to go a different route. Suffice it to say, the loremaster is made even with the wizard not through spells per day but through selection, and leave it (for now) at that.

(Incidentally, that's part of my design philosophy right there. In most cases, it's not possible to create a 20-level character that's exactly like a 10-th level PrC but tougher and more spread out. In some cases, I had to make some fairly substantial changes; my objective was to be true to the concept first, and the specific details--though still very important--second.)
 

A rant and a comment

First, to get the OT part out of the way:

JoeGKushner said:
Take the Black Guard, ...

rant
Not to pick on you, Joe, but I'm developing a pet peeve over this. The term is "Blackguard", one word. We have all heard it over the years in movies and TV pronounced "blackgard" or "blaggard".
/rant

:: sigh :: I feel better, now. :)

More on topic -- I am looking forward to Unearthed Arcana's alternate spell system(s) because I would like a mechanic that helps me separate divine spellcasting from arcane. One of the things that I liked in the Players' Option series for 2nd Edition was that the spell points system it presented could be tweaked, so that different classes could have a slightly different mechanic for how their spells work. Arcane casters could use Ritual Magic, while divine could use Channeling, if the DM chose.

Something along those lines would be ideal for me. I had been considering altering divine spellcasters to use spontaneous spells from a very limited selection (a la Green Ronin's Shaman's Handbook). What I dislike about that is I would need to remove Sorcerers altogether, to reinforce that divine spellcasting is not the same as arcane.

I am hopeful that Unearthed Arcana presents a few new options from which I may pick and choose.
 


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