D&D (2024) New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk

New barbarian, druid, and monk versions, plus spells and weapons, and a revised Ability Score Improvement feat.

The latest Unearthed Arcana playtest packet is now live with new barbarian, druid, and monk versions, as well as new spells and weapons, and a revised Ability Score Improvement feat.



WHATS INSIDE

Here are the new and revised elements in this article:

Classes. Three classes are here: Barbarian, Druid, and Monk. Each one includes one subclass: Path of the World Tree (Barbarian), Circle of the Moon (Druid), and Warrior of the Hand (Monk).

Spells. New and revised spells are included.

The following sections were introduced in a previous article and are provided here for reference:

Weapons. Weapon revisions are included.

Feats. This includes a revised version of Ability Score Improvement.

Rules Glossary. The rules glossary includes the few rules that have revised definitions in the playtest. In this document, any underlined term in the body text appears in the glossary.
 

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doctorbadwolf

Heretic of The Seventh Circle
Fly is a third level spell. Summoning a single creature to ferry the party one at a time does not really affect the Fly spell.

Conjuring a pair of giant eagles or vultures to ferry the whole party steps on toes much harder.
Man better got rid of every class feature and spell that lets characters get around physical instances.

No. Summoning some birds doesn’t invalidate fly. It’s a different ability with different limitations and strengths.
 





Remathilis

Legend
It is but its also a big step up from no one can fly.

It still means that a lot of obstacles and terrain hazards go from real encounters to speed bumps. The classic gaping chasm or large river crossing as easy examples.
Isn't that the point?

The party encounters an obstacle, and spends resources to overcome it. That is one less resource they have for future obstacles. It's only an issue if the DM doesn't want them to cross the chasm or is fixated on some skill-roll only obstacle course to cross it. I have little problem with using limited resources for flight or similar, I have a bit of a problem with infinite use such as flying races or permanent magic items since those effectively cost little to overcome the obstacle. Even then, you're paying for flight with other racial abilities or attunement slots.
 

Stalker0

Legend
Isn't that the point?

The party encounters an obstacle, and spends resources to overcome it. That is one less resource they have for future obstacles. It's only an issue if the DM doesn't want them to cross the chasm or is fixated on some skill-roll only obstacle course to cross it. I have little problem with using limited resources for flight or similar, I have a bit of a problem with infinite use such as flying races or permanent magic items since those effectively cost little to overcome the obstacle. Even then, you're paying for flight with other racial abilities or attunement slots.
Its simply the fact that summon beast is a resource that can do a lot of what fly can do, can do it 2 levels early (in the early portion of the game where theoretically such obstacles are a big deal), at a cheaper spell slot cost, and for a longer duration.

You can choose whether that is a “problem” but it’s certainly stronger than what fly offers for the same obstacle
 

Remathilis

Legend
Its simply the fact that summon beast is a resource that can do a lot of what fly can do, can do it 2 levels early (in the early portion of the game where theoretically such obstacles are a big deal), at a cheaper spell slot cost, and for a longer duration.

You can choose whether that is a “problem” but it’s certainly stronger than what fly offers for the same obstacle
To be fair, I'm not disagreeing that Conjure Animals was Op for its spell level. Just the post seemed to imply flight magic in general sabotages environmental obstacles and I was just saying that is kinda the point.
 

no-no, we cannot have any penalties for being small now.
It is kind of curious how in OneDnD Small will differ only in that they cannot grapple Large enemies, but can walk through their squares... and are able to ride their dog/goat companion, or follow kobolds into their Small-sized kobold burrows, I guess.

Oh wait! They can still weigh 40 pounds (while having Str 18), so they can be thrown by teammates easier. As normal world human athletes have hurled a 35 pound weight over 80 feet, here's your true low-level flight!
 
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