D&D (2024) New Unearthed Arcana Playtest Includes Barbarian, Druid, and Monk

The latest Unearthed Arcana playtest packet is now live with new barbarian, druid, and monk versions, as well as new spells and weapons, and a revised Ability Score Improvement feat.



WHATS INSIDE

Here are the new and revised elements in this article:

Classes. Three classes are here: Barbarian, Druid, and Monk. Each one includes one subclass: Path of the World Tree (Barbarian), Circle of the Moon (Druid), and Warrior of the Hand (Monk).

Spells. New and revised spells are included.

The following sections were introduced in a previous article and are provided here for reference:

Weapons. Weapon revisions are included.

Feats. This includes a revised version of Ability Score Improvement.

Rules Glossary. The rules glossary includes the few rules that have revised definitions in the playtest. In this document, any underlined term in the body text appears in the glossary.
 

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Many heroes in literature use smaller or less efficient weapons like quarterstaffs or daggers. The argument seems to be that character concepts are 'peanalised' due to inflicting a few points less damage due to more limited weapon choices without balancing the limitations against other benefits.

Like who? Anyone who uses a Dagger is an assassin, and doesn't deal with HP. Some character's in literature are bare-handed, but strong enough to rip men in half.

Now, in DnD... yeah, there is basically no reason to seriously use a smaller weapon. The only possible advantage a dagger has over a shortsword is that it can be thrown (depriving you of a weapon) or hidden more easily. Both of which are very niche and rare to encounter. You simply aren't going to use a Quarterstaff over most martial weapons, because the staff is a worse pick with nothing to recommend it mechanically. But none of that is a character flaw.

I think the logic behind it is more that, when implementing classical interpretations of halflings for example, it's silly for a 3ft halfling with half the body mass of a half orc to have Str20, while at the same time, acknowledging that, in a different fantasy setting, people may want to do that. So, rather than banning outright, like 1e where Tolkien heavily influenced concepts and halfling Str was capped at 17, they allow it but acknowledge that it goes against the grain of the classical interpretation by making it fractionally less efficient. This is a compromise.

Yes, a classical interpretation of a halfling is that they are weaker than orcs. But being "weak" wasn't the character flaws highlighted in that story. And if you want a "weak" character, you can choose to do so. But some people don't want to play the classical interpretation, and calling that out as somehow not wanting character flaws is ridiculous.

There is also the issue that 35 or 30 DPR only matters if the monster has more than 30hp, so some of the penalty is only on paper.

Sure, if a monster has 30 hp it doesn't matter. But if you lose nothing by getting 35 DPR, why settle for 30?

Dex-based characters are more likely to be knocked prone and often feel more vulnerable in our campaign. The strength based characters are more resilient. There are definitely pros and cons.

What do you mean by "more resilient"? Harder to hurt? That's con and I've played plenty of characters with low strength but high con. And, how often are you knocking people prone? Knocking someone prone doesn't deal damage, so it can often be a far less threatening action from an enemy.

Yes, you can say there are pros and cons. But if you start including penalties that are only suffered by strength based characters... you are just increasing the cons without adding any pros.

Mobility and novas seems to be the biggest dividing issues for our characters but we do have players experimenting with all sorts of less efficient weapons, so maybe this is why complaining that a halfling can't use a longbow as a deal-breaker is such a head scratcher to me.

I've been playing the game for 40 years so I've seen the drift as new fantasy genres become mainstream and the game was tweaked to incorporate those genres and the differences between races / heritage have narrowed again and again, and become more modular. I do worry that any flavour is being removed in favour of mechanics as if characters are code in the matrix rather than variations on classical themes.

That said, if they had the core rules and then said and here are optional chassis that you can apply for certain types of campaign, I am perfectly fine with that.

It isn't a deal breaker because we can't possibly accept it. It is confusion over why it matter so much that we need to start penalizing people for it. The strongest Dex-based fighter in the 2014 game is a Handcrossbow Wielding Crossbow Expert with Sharpshooter. It does so so so much more damage than any other ranged weapon build in the game. So... why in the world would I want to turn to a halfling who wants to use Longbows or Heavy Crossbows, and insist they can't, and that they must use small weapons... like the greatest cheese combo they can find?

And if they can't use melee weapons... why not stick with range? If they can't be a barbarian, why not go warlock and get a Hexblade PAM lock that outdamages the Barbarian they were going to be anyways?

It is a restriction of flavor, with nothing to it but preventing people from diversifying concepts.
 

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Like who? Anyone who uses a Dagger is an assassin, and doesn't deal with HP. Some character's in literature are bare-handed, but strong enough to rip men in half.

Now, in DnD... yeah, there is basically no reason to seriously use a smaller weapon. The only possible advantage a dagger has over a shortsword is that it can be thrown (depriving you of a weapon) or hidden more easily. Both of which are very niche and rare to encounter. You simply aren't going to use a Quarterstaff over most martial weapons, because the staff is a worse pick with nothing to recommend it mechanically. But none of that is a character flaw.



Yes, a classical interpretation of a halfling is that they are weaker than orcs. But being "weak" wasn't the character flaws highlighted in that story. And if you want a "weak" character, you can choose to do so. But some people don't want to play the classical interpretation, and calling that out as somehow not wanting character flaws is ridiculous.



Sure, if a monster has 30 hp it doesn't matter. But if you lose nothing by getting 35 DPR, why settle for 30?



What do you mean by "more resilient"? Harder to hurt? That's con and I've played plenty of characters with low strength but high con. And, how often are you knocking people prone? Knocking someone prone doesn't deal damage, so it can often be a far less threatening action from an enemy.

Yes, you can say there are pros and cons. But if you start including penalties that are only suffered by strength based characters... you are just increasing the cons without adding any pros.



It isn't a deal breaker because we can't possibly accept it. It is confusion over why it matter so much that we need to start penalizing people for it. The strongest Dex-based fighter in the 2014 game is a Handcrossbow Wielding Crossbow Expert with Sharpshooter. It does so so so much more damage than any other ranged weapon build in the game. So... why in the world would I want to turn to a halfling who wants to use Longbows or Heavy Crossbows, and insist they can't, and that they must use small weapons... like the greatest cheese combo they can find?

And if they can't use melee weapons... why not stick with range? If they can't be a barbarian, why not go warlock and get a Hexblade PAM lock that outdamages the Barbarian they were going to be anyways?

It is a restriction of flavor, with nothing to it but preventing people from diversifying concepts.
Yeah, I suppose in my game, if one of my players picked a build that flew in the face of logic, despite being game legal, they would be the butt of so many jokes, that might take the shine off the increased damage a bit. A halfling barbarian wielding a greatsword would need a cart to carry the thing around.

There are plenty of accidental cheesy combos that some people enjoy but to expand the metaphor, some flavours leave a bad taste in the mouth. It does depend on the type of game you play. While I acknowledge the mathematical skill it takes to create such a build, the cheesy dpr builds just don't seem to have longevity.

As I say, I am happy with the races having distinct traits and small having advantages that are balanced by weapon limitations makes sense to me. I would not be in favour of removing all limitations on races from the core game (I was perfectly fine with racial penalties that steered races towards their traditional class combos mind you) but if they want to add a sidebar to give guidance on how and why to remove such limitations, I would be fine with that too.

The gap between optimised and non-optimised in 5e is nothing like 4e. It's not the end of the world and there are plenty of options to plug weaknesses.

Actually a sidebar with traditional racial penalties would be fine by me too. It doesn't force anyone to use it. No reason why options can't go both ways.
 

A halfling barbarian wielding a greatsword would need a cart to carry the thing around.
I mean, he wouldn't though, in any edition of D&D.

A greatsword weighs eight pounds at the absolute outside IRL, and 5E has them at six pounds. No edition has had them so heavy that even a low-STR character would have trouble carrying them.

That's simply not a thing.

The reason larger/heavier weapons weren't usable by size S races in earlier editions wasn't ludicrous stuff like "he couldn't carry it" (by that logic a human couldn't carry even a short scaffolding pole), it was that they were too large to be practical for those races to operate - i.e. they couldn't pull a longbow back far enough, couldn't grip a greatsword in the right way and so on.
 


I mean, he wouldn't though, in any edition of D&D.

A greatsword weighs eight pounds at the absolute outside IRL, and 5E has them at six pounds. No edition has had them so heavy that even a low-STR character would have trouble carrying them.

That's simply not a thing.

The reason larger/heavier weapons weren't usable by size S races in earlier editions wasn't ludicrous stuff like "he couldn't carry it" (by that logic a human couldn't carry even a short scaffolding pole), it was that they were too large to be practical for those races to operate - i.e. they couldn't pull a longbow back far enough, couldn't grip a greatsword in the right way and so on.
I didn't mean a halfling would be incapable of carrying it but they would need to hold it upright at all times and would have a very limited swing. With a quarterstaff, they can at least grip it at any point of the weapon. With bows, the issue is more that the draw on a bow that is too long is weaker, so a halfling wielding a longbow might still only have the pull strength of a shortbow.

It's possible to increase the poundage on the draw of a shorter bow and we get to the territory of mighty bows that can only be used by strong characters to use either Strength or dex for damage which could give halflings and strength fighters a damage boost. The question is what type of short character is that likely to serve?
 

Woah, listening to Treantmonk's playtest of the new Moon Druid and...damn. It's...really bad. Little things which were easy to miss on just a quick read have major negative unintended ramifications. Like, for example, oh yeah your proficiency bonus goes down to 2 when you wildshape and therefore if you cast a concentration spell prior to wildshaping the save on that just tanked.

And oh yeah, as your levels increase unless WOTC is adding some new really good beasts to the game, they become completely nonviable in combat anymore fairly quickly. Plus, it reduces to basically only one realistic form at every level even for a non-optimizer. Oh and your class is set up to get extra damage on every hit so you want a form with multi-attack but...there are almost none and you're stuck in cave bear forever.

He found it goes brown bear, then cave bear remained the best option (and not a good one) all the way through level 14. But really, it would have been better off just in non-wildshaped form with shillelagh.

His solution is they should just keep their own proficiency bonus when they wildshape.
 


Also, a lot of two-handed swords were significantly lighter than 5 pounds.
True.


For D&D swords, the Japanese classification of swords by bladelength is, by far, the most useful. It is surprisingly convenient.

1 shaku ≈ 1 foot ≈ 30 cm


SWORD TYPE = BLADELENGTH
Knife (a dagger is a double-edged knife) = less than 1 foot
Shortsword = 1 to 2 feet
Sword (standard sword, knightly arming sword, viking sword, spatha sword, etcetera) = 2 to 3 feet
Longsword (noticeably longer than a standard sword, equivalent to Versatile) = 3 to 4 feet
Greatsword (historical zveihaender, fantasy buster sword, equivalent to Two-Handed) = more than 4 feet

I consider a katana to be a versatile finesse sword, whose blade is 2 to 3 shaku.


A greatsword is noticeably taller than Halfling. But this kind of sword is more like a polearm anyway. A Halfling would wield it similarly to a Human wielding a halberd or similar.

Strength matters for swords. Despite their light weight, to control their high speed momentum is a challenge. But I doubt Small size would matter in these cases. The greatsword is a Martial Weapon, and to use it presupposes extensive training.
 

Woah, listening to Treantmonk's playtest of the new Moon Druid and...damn. It's...really bad. Little things which were easy to miss on just a quick read have major negative unintended ramifications. Like, for example, oh yeah your proficiency bonus goes down to 2 when you wildshape and therefore if you cast a concentration spell prior to wildshaping the save on that just tanked.
I did not see his analyses of the druid, but as much as I respect his opinion, this is wrong:

You also retain your skill
and saving throw proficiencies and use your
Proficiency Bonus for them, [...]

I'd also wait until we see some of the new beasts. Probably we see the owlbear as a beast in the PHB.
But yeah, lets hope this won't me the only option.
 
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