Crothian said:However, another enchanment made for bludgeoning weapons only that ignored hardness would be cool.
kreynolds said:
I think you meant "doubled", not "squared". Otherwise, x2 = x4, x3 = x9, x4 = x16.
AGGEMAM said:No, I meant squared. If doubled x2 becomes x3, x3 becomes x4, and so on.
kreynolds said:Ah, I see. We're just doubling differently. I was equating "doubling" to "x2", which is how I've been expressing the Vorpal damage. No prob.![]()
AGGEMAM said:Yes, but following the multipling rules in d20, doubling the multipliers just adds one to the multiplier, while squaring the multiplier doubles it.
AGGEMAM said:That is excately what I am pointing out.
If you wrote 'squared' instead 'doubled' there would be no confusion, at all.
Vorpal Longsword: On a critical hit, 2d8 (critical damage) + 4d8 (vorpal damage) + strength mods + misc modifiers (not multiplied).
Vorpal Greatsword: On a critical hit, 4d6 (critical damage) + 8d6 (vorpal damage) + strength mods + misc modifiers (not multiplied).
Vorpal Dagger: On a critical hit, 2d4 (critical damage) + 4d4 (vorpal damage) + strength mods + misc modifiers (not multiplied).
AGGEMAM said:I was aware of those points, son, but in the latter posts you (and Crothian) made you only wrote about doubling.
AGGEMAM said:Anyway, it is not a big point either way.
AGGEMAM said:Btw, the version I purposed works great in my campaign.
Please tell me, what you guys players feel.
AGGEMAM said:(BTW, I don't like being called son, it's AggeMAM for a reason.)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.