Blessed
A blessed weapon is good-aligned, meaning it can bypass the damage reduction of certain creatures. Up to 5 points of damage reduction can be bypassed with this weapon. In addition, all critical hit rolls against evil-aligned foes automatically succeed, so every threat is a critical hit. This last effect does not stack with any magical effects related to critical hits (such as flaming burst, keen, and vorpal). It bestows one negative level on any evil creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the weapon is wielded. Bows, crossbows, and slings so crafted bestow the blessed power upon their ammunition.
   Faint transmutation [good]; CL 5th; Craft Magic Arms and Armor, align weapon; Price: +1 bonus.
Blessed v2
A blessed weapon is mildly good-aligned. Though this does not allow it to bypass the damage reduction of evil-aligned creatures, the weapon deals an extra 1d6 points of damage against all of evil alignment. In addition, all critical hit rolls against evil-aligned foes automatically succeed, so every threat is a critical hit. This last effect does not stack with any magical effects related to critical hits (such as flaming burst, keen, and vorpal). It bestows one negative level on any evil creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the weapon is wielded. Bows, crossbows, and slings so crafted bestow the blessed power upon their ammunition.
   Faint transmutation [good]; CL 5th; Craft Magic Arms and Armor, align weapon; Price: +1 bonus.
Defiled
A defiled weapon is evil-aligned, meaning it can bypass the damage reduction of certain creatures. Up to 5 points of damage reduction can be bypassed with this weapon. In addition, all critical hit rolls against good-aligned foes automatically succeed, so every threat is a critical hit. This last effect does not stack with any magical effects related to critical hits (such as flaming burst, keen, and vorpal). It bestows one negative level on any good creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the weapon is wielded. Bows, crossbows, and slings so crafted bestow the defiled power upon their ammunition.
   Faint transmutation [evil]; CL 5th; Craft Magic Arms and Armor, align weapon; Price: +1 bonus.
Defiled v2
A defiled weapon is mildly evil-aligned. Though this does not allow it to bypass the damage reduction of good-aligned creatures, the weapon deals an extra 1d6 points of damage against all of good alignment. In addition, all critical hit rolls against good-aligned foes automatically succeed, so every threat is a critical hit. This last effect does not stack with any magical effects related to critical hits (such as flaming burst, keen, and vorpal). It bestows one negative level on any good creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the weapon is wielded. Bows, crossbows, and slings so crafted bestow the defiled power upon their ammunition.
   Faint transmutation [evil]; CL 5th; Craft Magic Arms and Armor, align weapon; Price: +1 bonus.
Ordered
An ordered weapon is law-aligned, meaning it can bypass the damage reduction of certain creatures. Up to 5 points of damage reduction can be bypassed with this weapon. In addition, all critical hit rolls against chaotic-aligned foes automatically succeed, so every threat is a critical hit. This last effect does not stack with any magical effects related to critical hits (such as flaming burst, keen, and vorpal). It bestows one negative level on any chaotic creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the weapon is wielded. Bows, crossbows, and slings so crafted bestow the ordered power upon their ammunition.
   Faint transmutation [lawful]; CL 5th; Craft Magic Arms and Armor, align weapon; Price: +1 bonus.
Ordered v2
An ordered weapon is mildly law-aligned. Though this does not allow it to bypass the damage reduction of chaotic-aligned creatures, the weapon deals an extra 1d6 points of damage against all of chaotic alignment. In addition, all critical hit rolls against chaotic-aligned foes automatically succeed, so every threat is a critical hit. This last effect does not stack with any magical effects related to critical hits (such as flaming burst, keen, and vorpal). It bestows one negative level on any chaotic creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the weapon is wielded. Bows, crossbows, and slings so crafted bestow the ordered power upon their ammunition.
   Faint transmutation [lawful]; CL 5th; Craft Magic Arms and Armor, align weapon; Price: +1 bonus.
Entropic
An entropic weapon is chaos-aligned, meaning it can bypass the damage reduction of certain creatures. Up to 5 points of damage reduction can be bypassed with this weapon. In addition, all critical hit rolls against lawful-aligned foes automatically succeed, so every threat is a critical hit. This last effect does not stack with any magical effects related to critical hits (such as flaming burst, keen, and vorpal). It bestows one negative level on any chaotic creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the weapon is wielded. Bows, crossbows, and slings so crafted bestow the entropic power upon their ammunition.
   Faint transmutation [chaotic]; CL 5th; Craft Magic Arms and Armor, align weapon; Price: +1 bonus.
Entropic v2
An entropic weapon is mildly chaos-aligned. Though this does not allow it to bypass the damage reduction of lawful-aligned creatures, the weapon deals an extra 1d6 points of damage against all of chaotic alignment. In addition, all critical hit rolls against lawful-aligned foes automatically succeed, so every threat is a critical hit. This last effect does not stack with any magical effects related to critical hits (such as flaming burst, keen, and vorpal). It bestows one negative level on any chaotic creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the weapon is wielded. Bows, crossbows, and slings so crafted bestow the entropic power upon their ammunition.
   Faint transmutation [chaotic]; CL 5th; Craft Magic Arms and Armor, align weapon; Price: +1 bonus.