Holy Evil
First Post
Simple enough question. Is this weapon that's been created balanced?
Exotic Ranged Weapon
Double Crossbow
200gp (50 gp less than crossbow, repeating light)
2d4 (small) 2d6 (medium) (1d4 (small) if only 1 bolt, 1d6 (medium) if only 1 bolt)
20/x2 (normally 19-20/x2)
20ft (60 ft less crossbow, light)
8lb, piercing. (2lb more than crossbow, repeating light)
Two crossbow bolts are loaded and cocked into place and fired. Standard action to fire. Move action to reload one bolt, full round to reload both bolts. Need Exotic Weapon Proficiency (Double Crossbow) to fire double-bolt shot otherwise you suffer a -4 to attack rolls. May be fired one handed but suffer -4 penalty on attack roll, regardless of whether 1 or 2 bolts are fired. Precision based damage (such as sneak attack damage) only once, regardless of whether one or two bolts are fired. If you score a critical hit, only one bolt causes critical damage. (Thus is one bolt is fired and critical hit is scored (on medium) does 2d8, if two bolts are fired and critical hit is scored does 3d8). First Range Increment damage is 2d4 (small), 2d6 (medium). In Second Range Increment damaged goes doen to 2d3 (small), 2d4 (medium), one bolt 1d4 (small), 1d6 (medium). Third to Fifth Range increment damage is 1d4 (small), 1d6 (medium). At fourth Range Increment you suffer a -2 penalty to your attack roll, and at fifth Range Increment you suffer a -4 penalty to your attack roll. There is a five range increment maximum (thus maximum range is 100ft).
Exotic Ranged Weapon
Double Crossbow
200gp (50 gp less than crossbow, repeating light)
2d4 (small) 2d6 (medium) (1d4 (small) if only 1 bolt, 1d6 (medium) if only 1 bolt)
20/x2 (normally 19-20/x2)
20ft (60 ft less crossbow, light)
8lb, piercing. (2lb more than crossbow, repeating light)
Two crossbow bolts are loaded and cocked into place and fired. Standard action to fire. Move action to reload one bolt, full round to reload both bolts. Need Exotic Weapon Proficiency (Double Crossbow) to fire double-bolt shot otherwise you suffer a -4 to attack rolls. May be fired one handed but suffer -4 penalty on attack roll, regardless of whether 1 or 2 bolts are fired. Precision based damage (such as sneak attack damage) only once, regardless of whether one or two bolts are fired. If you score a critical hit, only one bolt causes critical damage. (Thus is one bolt is fired and critical hit is scored (on medium) does 2d8, if two bolts are fired and critical hit is scored does 3d8). First Range Increment damage is 2d4 (small), 2d6 (medium). In Second Range Increment damaged goes doen to 2d3 (small), 2d4 (medium), one bolt 1d4 (small), 1d6 (medium). Third to Fifth Range increment damage is 1d4 (small), 1d6 (medium). At fourth Range Increment you suffer a -2 penalty to your attack roll, and at fifth Range Increment you suffer a -4 penalty to your attack roll. There is a five range increment maximum (thus maximum range is 100ft).