ColinChapman
Longtime RPG Freelancer/Designer
So, I wanted to plug the gaps in the PHB’s weapon entries, so got to crafting. I would appreciate some thoughts, especially on elements I haven’t added yet (such as the costs of the Mancatcher and Repeating Crossbow).
The weighted chain is a 3-ft. length of lighter chain with a weight at each end, definitely not to be confused with the ridiculous spiked chain of 3e. Basically, it covers the likes of the Japanese manriki-gusari, the weighted chain used as one part of the kusari-gama, shorter Chinese chain-whips, etc.
The man catcher represents the European weapon of the same name, but also the Japanese sasumata (and arguably the other torimono sandōgu too). The damage and grappling rules are taken from the Kuo-Toa entry in the new MM (where they use a pincer-staff – to all intents and purposes a man catcher). Not sure of price on this though.
The military flail is the long, heavy agricultural flail, but modified for war with the addition of studs or spikes (you choose whether it is a piercing or bludgeoning version; you don’t alternate between them). I reskinned the glaive/halberd stats with the exception being the type of damage being done.
The repeating crossbow is, of course, the Chinese chu-ko-nu with its hopper of 10 bolts. Really not sure of cost on it, and while I’m tempted to give it some sort of rapid-fire ability, I’m not sure how to implement it. As it stands, it also needs to have a note on lengthy reloading when the hopper is empty/partially empty. Without a rapid-fire ability it is basically a heavy, expensive shortbow with reduced range in terms of effectiveness.
I’m mulling over doing rules for bolas, throwing sticks (e.g. boomerangs, but non-returning), and the falchion (not the 2-handed scimitar rubbish, but the real falchion which is a heavy, one-handed chopping sword), but we’ll see. Never seen a falchion? Look: http://i1337.photobucket.com/albums/o673/AlaeSwords/fig_6a_Conyers_Falchion_Farbe_zps13ff6139.jpg
Simple Melee Weapons
Chain, weighted 15 sp 1d4 bludgeoning 3 lb. Finesse
Martial Melee Weapons
Man Catcher 1d6 piercing 6 lb. Heavy, reach, special, two-handed
On a successful attack, a Medium or smaller creature is grappled (escape DC 14). Until this grapple ends, the wielder can't use the mancatcher on another target.
Military Flail 20 gp 1d10 bludgeoning or piercing 6 lb. Heavy, reach, two-handed
A modified version of the long, heavy agricultural flail, the military flail’s striking head is reinforced with either heavy studs (bludgeoning damage) or spikes (piercing damage). A given military flail only does one type of damage, not both.
Martial Ranged Weapons
Crossbow, repeating 1d6 piercing 7 lb. Ammunition (range 60/240), special, two-handed
Houses 10 bolts in a top-mounted hopper. It takes one action to load each bolt when the hopper is empty or partially full. Rapid-fire yadda, yadda…
The weighted chain is a 3-ft. length of lighter chain with a weight at each end, definitely not to be confused with the ridiculous spiked chain of 3e. Basically, it covers the likes of the Japanese manriki-gusari, the weighted chain used as one part of the kusari-gama, shorter Chinese chain-whips, etc.
The man catcher represents the European weapon of the same name, but also the Japanese sasumata (and arguably the other torimono sandōgu too). The damage and grappling rules are taken from the Kuo-Toa entry in the new MM (where they use a pincer-staff – to all intents and purposes a man catcher). Not sure of price on this though.
The military flail is the long, heavy agricultural flail, but modified for war with the addition of studs or spikes (you choose whether it is a piercing or bludgeoning version; you don’t alternate between them). I reskinned the glaive/halberd stats with the exception being the type of damage being done.
The repeating crossbow is, of course, the Chinese chu-ko-nu with its hopper of 10 bolts. Really not sure of cost on it, and while I’m tempted to give it some sort of rapid-fire ability, I’m not sure how to implement it. As it stands, it also needs to have a note on lengthy reloading when the hopper is empty/partially empty. Without a rapid-fire ability it is basically a heavy, expensive shortbow with reduced range in terms of effectiveness.
I’m mulling over doing rules for bolas, throwing sticks (e.g. boomerangs, but non-returning), and the falchion (not the 2-handed scimitar rubbish, but the real falchion which is a heavy, one-handed chopping sword), but we’ll see. Never seen a falchion? Look: http://i1337.photobucket.com/albums/o673/AlaeSwords/fig_6a_Conyers_Falchion_Farbe_zps13ff6139.jpg
Simple Melee Weapons
Chain, weighted 15 sp 1d4 bludgeoning 3 lb. Finesse
Martial Melee Weapons
Man Catcher 1d6 piercing 6 lb. Heavy, reach, special, two-handed
On a successful attack, a Medium or smaller creature is grappled (escape DC 14). Until this grapple ends, the wielder can't use the mancatcher on another target.
Military Flail 20 gp 1d10 bludgeoning or piercing 6 lb. Heavy, reach, two-handed
A modified version of the long, heavy agricultural flail, the military flail’s striking head is reinforced with either heavy studs (bludgeoning damage) or spikes (piercing damage). A given military flail only does one type of damage, not both.
Martial Ranged Weapons
Crossbow, repeating 1d6 piercing 7 lb. Ammunition (range 60/240), special, two-handed
Houses 10 bolts in a top-mounted hopper. It takes one action to load each bolt when the hopper is empty or partially full. Rapid-fire yadda, yadda…