I seriously want a good skill bonus for the trained. The trained should have a noticeable advantage over a talentless unskilled normal.
I don't know if I asked this question before but..
Imagine 4 PCs about to all perform the same action.
PC A lacks an appropriate ability bonus to the action nor has training in it. (a 10 Dex wizard attempting to be stealthy)
PC B has a bonus to the appropriate ability for the action but has no training in it. (a Dex +3 Dex fighter attempting to be stealthy)
PC C doesn't have a bonus to the appropriate ability for the action but does have maximum training in it. (a 10 Dex cleric of the night deity attempting to be stealthy)
PC D has a bonus to the appropriate ability for the action and has mastery in the action. (a Dex +3 rogue attempting to be stealthy)
How would you like the bonuses of this characters look?
For me
At the 1st/5th/10th/20th levels
A: +0/0/2/2
B: +3/3/6/7
C: +3/5/10/12
D: +6/8/14/17
Basically, everyone gets a pity +2 at level 10 for being experienced.
The skill bonus would go +3, +5, +8, +10. A raw natural talent character and a trained character would start close with both having access to a +3-5 bonus. Later the trained would surpass the natural unless the raw takes some training.
The natural and trained character would be way ahead though. Their bonus over the untrained unnatural would start at 30-40% better and escalate to 75-85% better.
I don't know if I asked this question before but..
Imagine 4 PCs about to all perform the same action.
PC A lacks an appropriate ability bonus to the action nor has training in it. (a 10 Dex wizard attempting to be stealthy)
PC B has a bonus to the appropriate ability for the action but has no training in it. (a Dex +3 Dex fighter attempting to be stealthy)
PC C doesn't have a bonus to the appropriate ability for the action but does have maximum training in it. (a 10 Dex cleric of the night deity attempting to be stealthy)
PC D has a bonus to the appropriate ability for the action and has mastery in the action. (a Dex +3 rogue attempting to be stealthy)
How would you like the bonuses of this characters look?
For me
At the 1st/5th/10th/20th levels
A: +0/0/2/2
B: +3/3/6/7
C: +3/5/10/12
D: +6/8/14/17
Basically, everyone gets a pity +2 at level 10 for being experienced.
The skill bonus would go +3, +5, +8, +10. A raw natural talent character and a trained character would start close with both having access to a +3-5 bonus. Later the trained would surpass the natural unless the raw takes some training.
The natural and trained character would be way ahead though. Their bonus over the untrained unnatural would start at 30-40% better and escalate to 75-85% better.