New WotC Campaign Setting

GeoFFields said:
Agreed, but too many people think changing anything published is sacrilage. I ran a realms game years ago during the height of 2e. One of the players was not only a rules lawyer, but a setting lawyer as well. There where many arguments because I didn't take novels and the newest supplement into account. It's a real pain in the ass when the group is searching for a specific NPC from a book that you've never heard of and won't let it drop.
The answer is to show that player the door or have them be the DM, their choice.
 

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Whizbang Dustyboots said:
That scenario is a lot more light-hearted and a lot less hopeless than Midnight.

Yes, after reading a bit of the background and checking some of it out today. What I had in mind is closer to the Greyhawk end of things than the Midnight end...and I wasn't going to change so much of the mechanics, just make certain resources a bit more scarce.

Also, adventurers would be a guilded profession, very much encouraged by many of the City States for the good they do in the neighboring areas.

Still, I think there are some insights I can glean from Midnight. It was good advice to check it out.
 

Kae'Yoss said:
Yeah, of course. Every single FR fan is like that. They actually call the setting Forgotten Reich.

Get a grip, seriously.
Remember that pesky little rule about "discussing subjects without insulting people"? Please make sure you follow it. You can disagree with someone, that's fine, but that doesn't mean you can be rude to them. If you find that just isn't possible (which sometimes happens), the "ignore" function is a useful tool. Either way, personal jibes aren't appropriate.

This goes for everyone, of course.

Thanks. Drop me an email if you want to discuss this further.
 
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EyeontheMountain said:
Personally, I would prefer to see WOTC keep doingthe bigger adventures like Red Hand of Doom that is practically a setting in itself. To me, if an adventure can take you through 10 or so levels, it will be a campaign world in all but name, as whwn it is done, it is easy to say that it was fun and move on to another adventure.

My thoughts exactly. This is the play enabling product I need most as a busy gamer.

I'll also say that I think one off setting/theme books (like Ghostwalk and Oriental Adventures), are the way to appeal to the world builder/tinkerer GMs without stretching themselves over too many supported settings.
 

you know what would be a cool way to start a new setting? where there is no one central point, no focal point. No Sigil, no Waterdeep, no Greyhawk City... or at least, if you have those, no one of them is more important than the other. each one would have an equal likelihood to be the most important place in the campaign.

in fact, make a totally modular campaign world. yeah, that's the ticket. describe a number of countries, cities, etc... but NO ATLAS. yeah, the DM places whichever lands he wants wherever he wants, and decides how each one interacts with the others based on location and other factors. then you can port in Cormyr, Karameikos, and the Suel Empire, plus another country you made up for a homebrew world, and maybe the city of Dis in the middle of them and they would all fit seamlessly. yeah...

it would be a world where truly anything from D&D would fit. it would be marvelous... *heads back into a fevered dreamlike state...*
 

BOZ said:
you know what would be a cool way to start a new setting? where there is no one central point, no focal point. No Sigil, no Waterdeep, no Greyhawk City... or at least, if you have those, no one of them is more important than the other. each one would have an equal likelihood to be the most important place in the campaign.

You could make it like a Madlibs, where you'd have blank spaces in place of the proper nouns!

"The capitol city of ________, is the center of commerce in the nation of _______. The mines of _______ bring in gold and silver, which forms the backbone of the nation's economy. A secret mint is hidden away in the ______ hills, operated by gnomes."
 

BOZ said:
you know what would be a cool way to start a new setting? where there is no one central point, no focal point. No Sigil, no Waterdeep, no Greyhawk City... or at least, if you have those, no one of them is more important than the other. each one would have an equal likelihood to be the most important place in the campaign.

in fact, make a totally modular campaign world. yeah, that's the ticket. describe a number of countries, cities, etc... but NO ATLAS. yeah, the DM places whichever lands he wants wherever he wants, and decides how each one interacts with the others based on location and other factors. then you can port in Cormyr, Karameikos, and the Suel Empire, plus another country you made up for a homebrew world, and maybe the city of Dis in the middle of them and they would all fit seamlessly. yeah...

it would be a world where truly anything from D&D would fit. it would be marvelous... *heads back into a fevered dreamlike state...*

Actually, that's a brilliant idea. I'd buy that in a second.
 


Whizbang Dustyboots said:
That scenario is a lot more light-hearted and a lot less hopeless than Midnight.
I was going to say that!

Actually, I thought I already had, but I don't see the post I thought I made so obviously I didn't. :confused:


glass.
 

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