New WotC Campaign Setting

Felix said:
If a setting uses Teleport, then there are going to be other planes. Different cosmology or whatever, there are different planes of existance. So it's not too hard to crowbar the standard cosmology off the setting and put Planescape in.

My point wasn't in that every setting uses the Great Wheel, but rather that every setting will have alternate planes of some kind. And that, they do.

See, I don't worry about this. I just hand-wave it. When WotC developed the Tree cosmology for FR, I simply stated to my players "To a person from Toril, the planes *appear* to look like a Tree, but this is simply a view that is skewed from reality because of the fact that the observer is interacting with the planes in order to observe their structure." Throw a little Heisenberg in there...
 

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Hussar said:
Look at all the vitriol over something like FC1. Every time there's anything to do with the planes released, all I see are people talking about how they did it wrong and ignored this or that tiny detail from some supplement fifteen years ago.

To be fair, most of the complaints about FC1 had to do with the statistics of demon lords. I've been monitoring Internet chat about the book fairly closely, and the response to the "continuity" parts of the book has been overwhelmingly positive.

I think there will always be strong feelings about the rules of the game, but so long as you respect the continuity of what came before (even if not slavishly), you're basically fine with the setting purists.

And that goes for Greyhawk, FR, Eberron, or whatever you like.

--Erik
 

howandwhy99 said:
To bring the point home. The Forgotten Realms Campaign Setting was released in June 2001. Eberron Campaign Setting was released in June 2004. Is it wrong to think a third wouldn't split the buyer pool if it were released in June 2007? Those 3 alone could last them until 2010... 10 years after the introduction of 3rd Edition D&D. Perfect timing for another edition if not sooner.

Here's my recommendation (and suspicion given current and announced releases):

GREYHAWK!

What do you think?


Agree with the need for the particular campaign setting you mention ... but only if they drop Eberron so they don't fracture the market too much.
 

Kobold Avenger said:
While I would definately like to see Planescape come back, a campaign setting I'd like to see would be a post-apocalyptic fantasy setting (that isn't gamma world) with magic and fantasy elements rising from the ruins of a modern society.

Have you read Dies the Fire, The Protector's War, and A Meeting at Corvallis by SMStirling? :)
 

*buckles down for the inevitable onslaught*

Perosnally, I think Spelljammer could do for D&D 3.5 what Rifts did for Palladium; give people a reason to play any and everything in one giant mish-mash of absurd incoherence... and love it!
 

Herobizkit said:
*buckles down for the inevitable onslaught*

Perosnally, I think Spelljammer could do for D&D 3.5 what Rifts did for Palladium; give people a reason to play any and everything in one giant mish-mash of absurd incoherence... and love it!

That's why I love it.

We just started playing Spelljammer again after many years...I would sure like to see an updated version of it come out.
 

Ghendar said:
I believe Greyhawk is intended to be an open, not overly developed world that allows individual DM's the opportunity to tailor it to their specific needs. You can't always do that with FR or Eberron, or at least not to the same extent.

Personally, I prefer tolkienesque type RPG worlds. I would not spend one thin dime on a 3.5 adaption of things like Dark Sun or Spelljammer (ugh!)

Mystara, on the other hand, I would buy and no it's not typical generic fantasy. It's a much different feel than either FR or Greyhawk.

"tolkienesque" Yep. We need D20 LotR. I'm absolutely serious.

Thanks,
Rich
 

Felix said:
If they're going to ressurrect a setting, Planescape. Because the planes are there in every setting.
Unless playing in Ptolus, Ravenloft or Midnight, of course. And it's a different planar map if you go by the book with the Forgotten Realms or Eberron.

That said, I think a one-shot standalone book on Sigil and on other planar communities would be a Very Good Thing.
 

Herobizkit said:
*buckles down for the inevitable onslaught*

Perosnally, I think Spelljammer could do for D&D 3.5 what Rifts did for Palladium; give people a reason to play any and everything in one giant mish-mash of absurd incoherence... and love it!
I think Spelljammer as a standalone book like Ghostwalk would be a good modular way to do this. Get some of the wackadoo monsters in there, define the "space" cultures, etc., and then get out of the way.
 

Li Shenron said:
Maybe they'll consider something new. For instance, something with pirates and firearms, taking advantage from the popularity of Pirates of the Caribbean and Harry Potter.

Red Steel. Not only would that bring in the swashbuckling "Pirates" campaign style, it's a well developed setting with roots in one of the most popular settings ever (Mystara/The Known World), while still being portable enough to fit into Greyhawk, FR or Eberron. With the addition of a few newer twists (Action Points, Inheritors as a PrC or full-progression class) it would fill that niche nicely.

Just do it as a one-shot adventure book, like Ghostwalk or Expedition to Castle Ravenloft and I'd be giddy.
 

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