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Pedantic Grognard
I can only imagine that you never played in at least one of those settings, because mixing the two makes about as much sense as an Eberron/Dark Sun hybrid.I would like to see Planescape/Spelljammer mix
I can only imagine that you never played in at least one of those settings, because mixing the two makes about as much sense as an Eberron/Dark Sun hybrid.I would like to see Planescape/Spelljammer mix
Own both of them. SpellJammers are already in 5ed. The ships now (from 4ed) sails not the Phlogiston but the Astral and Ethereal. Yep, adaptation from the original material might and will seem weird from old die hard fans, but this is where both have been going since the 4ed (and this is what we see too in the new Baldur's gate electronic game and in DotMM if you have these products.)I can only imagine that you never played in at least one of those settings, because mixing the two makes about as much sense as an Eberron/Dark Sun hybrid.
A possible clue that has not been mentioned yet here- the next set of prepainted D&D miniatures from Wizkids will be coming out in March and it is called Boneyard. According to a Wizkids representative it will feature “everything undead”.
1) They do kind of overlap a bit in narrative space, but they're very different, IMO. Unseelie Fey embody emotions like Bloodlust (Red Caps), Hatred, Terror (Meenlocks), Envy (Green Hags), and Gloom, while creatures from the Shadowfell (Sorrowsworn) are physical manifestations of humanity's animalistic/primal emotions, like Rage (The Angry), Thirst (The Thirsty), Hunger (The Hungry), Loss (The Lost), and so on.@AcererakTriple6 If I had to hazard a guess as to why there is no Shadow creature type in 5e – and I agree there's definitely narrative space for it – I'd suspect it has to do with (1) the unseelie fey & things like shadar-kai straddling that line between Shadow/Fey and a faerie-themed adventure planned down the road, (2) potential ambiguity for consumers between creature type "Shadow" and monsters like "shadow" or "shadow demon", and (3) an early design paradigm leaning away from monsters with dual types.