Dragongrief
Explorer
So in the first combat round of our game the Fighter goes "OK I'm going to toss the Ranger at these goblins" For the more experienced DMs here, how would you handle unconventional/silly stuff like that? Do you simply disallow it as against common sense and ruin the player's idea of how "free form" D&D can be, or do you let him do it?
In the end I told him he could try to roll a strength check but keep in mind it would be against a pretty impossible DC and unless he rolled a 20 it was unlikely any good would come of it. He rolled a 3, and I said he dropped his teammate and did 1d6 damage to him (kinda just pulled that out of my head). Was that too harsh?
Things like this just depend on how "realistic" you want to keep it, and what the player intends.
If the Fighter was literally going to use the Ranger as a blunt (and unwilling) ranged weapon, then I'd say your ruling was perfect. Throwing a non-cooperating person is not easy. (I might even add that the Ranger ended up on top of the Fighter, so the perpetrator of the stunt shares in the penalty)
If, instead, the Fighter wanted to "assist" the Ranger's attack by providing extra momentum, then you could do it as an Assist action (DC maybe 15 instead of 10). Fighter readies and rolls an Athletics on the Ranger's turn.
If successful, they could add one of the following:
* +2 to the Ranger's attack (per normal attack assist)
* +2 to Damage
* +2 Speed
* Ignore difficult terrain.
Any of those would make sense for "throwing" the Ranger, and wouldn't be "over-powered" since the Fighter is giving up a turn to do it.
Stuff like that is a lot easier to think of when you're not in the middle of a game, but if you can think up one or two ways to say "sure, why not?" for Players working together, it can keep things fun and flowing.