I'm a longtime RPG player hoping to get into D&D. I'll be the DM, so it's up to me to create adventures. I just have one big question.
How many encounters per day (of a CR equal to the group's average level) can a group be expected to handle before sleeping for 8 hours?
The DMG suggests that it's four, but I'm not clear if the need to "rest" after every four equivalent-CR encounters refers to "take a few minutes to heal" or "set up camp for the night and let the spellcasters get new spells."
If you do have to sleep every four encounters, why don't published adventures ever seem to take that into account? I would expect it to really affect the flow of certain games. Are players just supposed to pitch a tent wherever they are? And at high levels, it seems like spellcasters could never use up all their spells after just four encounters.
Any clarification or expansion upon this guideline would be greatly appreciated!
How many encounters per day (of a CR equal to the group's average level) can a group be expected to handle before sleeping for 8 hours?
The DMG suggests that it's four, but I'm not clear if the need to "rest" after every four equivalent-CR encounters refers to "take a few minutes to heal" or "set up camp for the night and let the spellcasters get new spells."
If you do have to sleep every four encounters, why don't published adventures ever seem to take that into account? I would expect it to really affect the flow of certain games. Are players just supposed to pitch a tent wherever they are? And at high levels, it seems like spellcasters could never use up all their spells after just four encounters.
Any clarification or expansion upon this guideline would be greatly appreciated!