pukunui
Legend
No, it’s one that Shaun wanted me to pre-record into a microphone in his room. He gave me a script to read.Is that the broadcast in diamond city?
No, it’s one that Shaun wanted me to pre-record into a microphone in his room. He gave me a script to read.Is that the broadcast in diamond city?
No, it’s one that Shaun wanted me to pre-record into a microphone in his room. He gave me a script to read.
You know me. I don't care about spoilers. I still don't see how letting the Institute win is the best ending morally. It might be the best one from a practical recovery standpoint, but I think their methods are too Machiavellian to be morally good. They've also got a holier-than-thou attitude that grates almost as much as the "F*ck you, civilian" attitude the BOS soldiers always give me.Institute ending is arguably the best one morally. Don't want to give away spoilers.
One of the "good" endings is arguably evil as well.
Lots of Grey in 3 of the endings.
You know me. I don't care about spoilers. I still don't see how letting the Institute win is the best ending morally. It might be the best one from a practical recovery standpoint, but I think their methods are too Machiavellian to be morally good. They've also got a holier-than-thou attitude that grates almost as much as the "F*ck you, civilian" attitude the BOS soldiers always give me.
As an aside, it pisses me off to no end how, even at level 80+, Gunners and Raiders and other baddies still refer to me as "little girl" and "rookie" and stuff. Surely they should all have heard of me by now and be quaking in their boots at my approach! At least when I finally got around to visiting the Combat Zone, someone shouted, "She shouldn't be here!" before they all turned hostile.
From what I've read, that's not true. The Institute board has greater say over the direction than the director. Apparently, you also can't convince your anti-Institute companions, like Piper, that you intend to change their direction for the better.Institute is evil but you end up running it so your characters morality in theory can be used going forward. You decide how to use their tech to you know help the commonwealth.
Under new management.
From what I've read, that's not true. The Institute board has greater say over the direction than the director. Apparently, you also can't convince your anti-Institute companions, like Piper, that you intend to change their direction for the better.
So from what I can tell, it's a hollow victory.
Also, given how much Fallout amps up the unethical, greedy corporate-driven America theme, I figure it's best to make a clean break from the past and let the residents of the Commonwealth build an entirely new civilization.
Besides, I just personally align more with the Minutemen and Railroad methods and goals. I have always found it difficult to roleplay in ways that don't align with my personal morals and philosophy. That's why I can never go evil in games.
I don’t know if I agree as I haven’t finished the game yet.
And I haven’t played BG3.