newbies guide for Fallout 4


log in or register to remove this ad


Institute ending is arguably the best one morally. Don't want to give away spoilers.

One of the "good" endings is arguably evil as well.

Lots of Grey in 3 of the endings.
You know me. I don't care about spoilers. I still don't see how letting the Institute win is the best ending morally. It might be the best one from a practical recovery standpoint, but I think their methods are too Machiavellian to be morally good. They've also got a holier-than-thou attitude that grates almost as much as the "F*ck you, civilian" attitude the BOS soldiers always give me.

As an aside, it pisses me off to no end how, even at level 80+, Gunners and Raiders and other baddies still refer to me as "little girl" and "rookie" and stuff. Surely they should all have heard of me by now and be quaking in their boots at my approach! At least when I finally got around to visiting the Combat Zone, someone shouted, "She shouldn't be here!" before they all turned hostile.
 

You know me. I don't care about spoilers. I still don't see how letting the Institute win is the best ending morally. It might be the best one from a practical recovery standpoint, but I think their methods are too Machiavellian to be morally good. They've also got a holier-than-thou attitude that grates almost as much as the "F*ck you, civilian" attitude the BOS soldiers always give me.

As an aside, it pisses me off to no end how, even at level 80+, Gunners and Raiders and other baddies still refer to me as "little girl" and "rookie" and stuff. Surely they should all have heard of me by now and be quaking in their boots at my approach! At least when I finally got around to visiting the Combat Zone, someone shouted, "She shouldn't be here!" before they all turned hostile.

Institute is evil but you end up running it so your characters morality in theory can be used going forward. You decide how to use their tech to you know help the commonwealth.

Under new management.
 

Institute is evil but you end up running it so your characters morality in theory can be used going forward. You decide how to use their tech to you know help the commonwealth.

Under new management.
From what I've read, that's not true. The Institute board has greater say over the direction than the director. Apparently, you also can't convince your anti-Institute companions, like Piper, that you intend to change their direction for the better.

So from what I can tell, it's a hollow victory.

Also, given how much Fallout amps up the unethical, greedy corporate-driven America theme, I figure it's best to make a clean break from the past and let the residents of the Commonwealth build an entirely new civilization.

Besides, I just personally align more with the Minutemen and Railroad methods and goals. I have always found it difficult to roleplay in ways that don't align with my personal morals and philosophy. That's why I can never go evil in games.
 
Last edited:

From what I've read, that's not true. The Institute board has greater say over the direction than the director. Apparently, you also can't convince your anti-Institute companions, like Piper, that you intend to change their direction for the better.

So from what I can tell, it's a hollow victory.

Also, given how much Fallout amps up the unethical, greedy corporate-driven America theme, I figure it's best to make a clean break from the past and let the residents of the Commonwealth build an entirely new civilization.

Besides, I just personally align more with the Minutemen and Railroad methods and goals. I have always found it difficult to roleplay in ways that don't align with my personal morals and philosophy. That's why I can never go evil in games.

Well one of them is the morally right option. But they're the weakest endings.

A common complaint about FO4 is the story. How good the story is what faction you pick. One tied to other games and a companion quest. The others the quality drops off drastically.

Minutemen another big problem is if you don't like the settlement building part of the game. It's not really character driven.

Railroad ending us underwhelming and monotonous. And at the end you kind of agree with Virgil (those kooks).

Bg3 as comparison is other way round. The evil endings are very underwhelming and you're basically kicking yourself in the love spuds.
 


I don’t know if I agree as I haven’t finished the game yet.

And I haven’t played BG3.

You provably need to do the other endings or at least two of them to compare.

I don't mind settlement building but I'm aware not everyone likes it. If you don't like it minute men playthrough won't be good no matter what.

TBH I usually don't finish the game mist of the time. I set a goal eg make a great settlement at XYZ, run around in your underwear on survival mode, settle Far Harbor and go with that.

I may have played it a bit. Probably doesn't help I've really only played 4 console fames last 7 years or so. Just really big open ended ones.

FO4 tends to be someone's favorite or a mid tier ones. It's the only one with a somewhat modern UI/engine that's offline.

NV and earlier are very dated.
 

So loaded up last save. Lvl 26

SPECIAL
Str 3
Perception 11
Endurance 3
Charisma 4
Intelligence 5
Agility 5
Luck 7

Some sort of luck/VATs sniper build.

I've got a 10mm automatic wounding legendary, overseers guardian, righteous authority and old faithful as rifles along with a CATs enhanced 308 pioe rife.Going to switch to pipe weapons and the 10mm no commando perk and head to far Harbor. Difficulty level 1 below survival mode for tanky enemies less legendary drops.
 

So used to Survival mode. Totally forgot about fast travel.

Survival mode is more rocket tag. Very difficult the books are a lot tankier. Not helped by incompetence and not used to the controls. Very rusty.

Pipe weapons better on survival mode this is about the worst they are. Got rid of my good guns eg Over Seers Guardian.

Righteous Authority is a laser shotgun. I don't have the required perks to upgrade it so scrounging for parts.

Hit level 27 took mysterious stranger perk.

Complete build will be critical banker type build. Plan is to head to far Harbor and use pipe guns. 10mm wounding is kinda silly it's my anti Deathclaw or whatever gun. Ran out of 10mm ammo. Jet solves many problems running low on that as well.

Older save 11k credits, scrounger perks, no settlements, lone wanderer live off the land type build.

Probablyswitch to heavy weapons later and use the fun ones eg canon balls, bowling balls and harpoon while dressed in fishing gear.

Main quest the save was up to Kellog. Kellog far Harbor kellog far Harbor. 3 levels to go.

Face planted the ground a few times, tripped over random sprites and dying to random encounters and rust devils.

Two psychojet and a pile of 0.38 ammo can kill a deathclaw.
 

Remove ads

Top