News of the Ancient World...

Qwillion

First Post
-One big use of this in Drow War Book III the Darkest hour thier is a entire plane of existance that is built to map and calculate what is in the multiverse. (Adrian Bott out did himself, as I have said before)

-Add magic and the supernatural, a device for the calculation of fallen stars, births, special chosen ones, when a special portal to a certain place will open, when the tide will rise and fall, when a natural disaster will occure, when a supernatural disaster will occur.

- a doomsday machine, calculates the exact moment to open a portal to destory the multiverse

-helps in the calculations for epic level magics :)
 

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Shemeska

Adventurer
Qwillion said:
-One big use of this in Drow War Book III the Darkest hour thier is a entire plane of existance that is built to map and calculate what is in the multiverse. (Adrian Bott out did himself, as I have said before)

-Add magic and the supernatural, a device for the calculation of fallen stars, births, special chosen ones, when a special portal to a certain place will open, when the tide will rise and fall, when a natural disaster will occure, when a supernatural disaster will occur.

- a doomsday machine, calculates the exact moment to open a portal to destory the multiverse

Things like this are always fun. I had something known as 'The Oblivion Compass' in my last campaign.

My description of the compass said:
The Oblivion Compass:
Location: Gray Waste, 3rd layer, Pluton

Dotting the hinterlands of the Waste are many a number of strange, enigmatic, and unexplained sites and ruins. Some of them are perhaps best left unexplained for what they might forshadow.

The Oblivion Compass occupies a broad, shallow valley roughly 3 miles in diameter. Filling most of the shallow bowl in the land is a gigantic series of cogs, gears, and other clockwork machinery jutting up from the sterile, ash strewn soil.

The name of the device, The Oblivion Compass, has been used by both the Night Hags and the Yugoloths for as long as records on the site have existed, though the Hags refuse to approach the place and the Yugoloths have an odd mixture of fiendish delight and a subtle undercurrent of fear when asked about it and its history.

To an observer standing at the rim of the valley that holds the massive device, it resembles not so much a compass, but almost a clock with multiple hands and no apparent markings for minutes or hours. Several of the dozen and a half hands are the same size, but made of seemingly different colored metals, ranging from silver, green steel, iron, copper, bronze, gold, and other unknown exotics. Other hands are inscribed with runes in no known language. The underlying clockwork is uniformly as gray and wasted as the plane surrounding it.

One of the hands of the device however is considerable larger and seems to function independant of the others, spinning at random, much like a compass needle. However no known landmarks upon the layer of Pluton correspond to any common point that the hand might gravitate towards.

The gears and associated clockwork are tarnished and rusted, but apparently still functional and the machinary spins and rotates with mad abandon at times, sending vibrations through the ground that are palpable for miles around and filling the area with the sounds of grinding metal on metal, the hollow tick of the massive gears in motion and a sense of malign dread above and over the typical sapping hopelessness of the Waste. At other times the compass grinds to a quiescent standstill and the normal conditions of the waste seep back into the region.

The gears appear like something ripped from the very heart of Mechanus, and some have speculated that indeed this may very well be the case. Recent findings by scholars of the Planewalkers Guild have found more evidence for this, beyond simply the appearance of clockwork on such a massive scale.

Supposedly buried within one of the underlying and supporting sets of clockwork machinery examined by the group they found what they could only describe as massive gears and a flywheel seemingly constructed from the "fossilized bodies and broken limbs of modrons". They also noted, before being driven from the site by the threat of an approaching army of Yugoloths and Baatezu in transit to the city of Center, that the modrons all appeared to have expressions of absolute terror upon their faces. Lost was the normal logical, emotionless serenity of a typical modron, replaced with expressions of dread, pain, and horror.

Other travelers to the location have alternately described the "weeping shade of a Parai" seated upon a still hand of the device and the string of broken and mutilated Inevitables apparently welded onto the surface of a spinning gear rising from the tangle of underlying clockwork that supports the compass.

Perhaps the most striking tale, and the least substantiated, are stories that at the core of several of the main gears lies the still beating heart of a Secundus modron. However as all 4 Secundus Modrons are still alive deep within Regulus on the plane of Machanus this is either incorrect, or very troubling. Dead modrons return to the modron energy pool to be almost instantly ressurrected. A living modron heart would indicate that at one point the conclave of Secundus Modrons numbered one more among their number. And to each Secundus is given authority over an equal share of the population of the modron hierarchy.

Harrowing indeed if true, and difficult to explain. Any modrons asked on the matter refer the questioner to an ever higher level of modron, and the request is usually buried in the modrons' legislative processes to where it is never answered in the lifetime of any single individual asking the question.
 

Odhanan

Adventurer
Just because it was a long time ago didn't make people stupid. A few good examples along this line
I agree. That's IMO one of the annoying yet very popular assumptions of "history": because people lived before, it means they were "less evolved", "less technologically advanced" or even, there is the dreaded "dumber". Example: just because these people lived millennia before us they were sort of "coming up" with gods to explain things they could not possibly understand. Rubbish.
 

Lalato

Adventurer
Odhanan said:
I agree. That's IMO one of the annoying yet very popular assumptions of "history": because people lived before, it means they were "less evolved", "less technologically advanced" or even, there is the dreaded "dumber". Example: just because these people lived millennia before us they were sort of "coming up" with gods to explain things they could not possibly understand. Rubbish.

Yes, but what does that have to do with how you would use this object in a campaign? ;)

--sam
 

HeavenShallBurn

First Post
I would work from the idea of the Modron orrery down, perhaps part of a lawful group of wizards in contact with the denizens of Mechanus. Mix in a little "Difference Engine" and you have any number of things. Automaton armies? Computer driven divinations? Maybe even the creation of an artificial god of pure logic and arcane power?
 

SWBaxter

First Post
Lalato said:
How would you use this as inspiration for your campaign?

The applications for timing magic or religious rituals are obvious. It could also be used by critters that don't see the sky very often - Dwarves, Drow, Svirfneblin, perhaps even Dragons.

You could also combine it with some other ancient inventions and then let your imagination run wild to build a fantasy steampunk setting. For example, a Greek inventor named Hero of Alexandria, who probably lived in the 1st century CE, is credited with inventing the first steam engine, the first coin-operated vending machine (I kid you not - it dispensed holy water), and a fully mechanical "play" that lasted ten minutes. Obviously none of these inventions were taken to their logical conclusions (as the industrial revolution didn't occur for almost 2000 years), but there's no reason a DM can't take them far beyond what occurred historically.
 


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