TBH I have a real issue with the wording in Volo's. They spend pages on how orcs are inherently evil and live only to slaughter.
Then the whole "if they only believed what we believed they could be okay". Couple of things, first of all it's only "could". No guarantee. Kind of like how a tiger could make a good pet.
But it also makes orcs effectively human. That they are only maligned and labeled evil because they're different. If they only spoke properly, embraced [insert religion/belief system here] they'd be fine. It's the same thing we said about Native Americans before we shipped an entire generation of them off to boarding schools in an attempt to assimilate them.
It also gets into relative ethics and dilemmas I don't want to deal with in a game.
Last, but not least VGTM is not a core book. As has been pointed out, it is also specific to role playing an orc; something I wish they would have made clearer.
P.S. as others have stated, angels that fall are no longer angels. Dwarves are not monsters and have no default alignment.
Then the whole "if they only believed what we believed they could be okay". Couple of things, first of all it's only "could". No guarantee. Kind of like how a tiger could make a good pet.
But it also makes orcs effectively human. That they are only maligned and labeled evil because they're different. If they only spoke properly, embraced [insert religion/belief system here] they'd be fine. It's the same thing we said about Native Americans before we shipped an entire generation of them off to boarding schools in an attempt to assimilate them.
It also gets into relative ethics and dilemmas I don't want to deal with in a game.
Last, but not least VGTM is not a core book. As has been pointed out, it is also specific to role playing an orc; something I wish they would have made clearer.
P.S. as others have stated, angels that fall are no longer angels. Dwarves are not monsters and have no default alignment.