(Psi)SeveredHead
Adventurer
Reactive Dungeons: I've never seen EGG's thoughts on this. Where could I find that?
...no Unearthed Arcana. The basics will be just from the PHB.
...no psionics
...possibly no training
Cheers!
Reactive Dungeons: I've never seen EGG's thoughts on this. Where could I find that?
Have you seen the Project Slaughterhouse guidelines by Angry DM? I thought they were an elegant and easy-to-use solution to deal with a monster lair getting resupplied. I'm not sure how to adapt it to AD&D, but I'm sure it could be done, perhaps by counting bodies instead of XP.* Reactive Dungeons
Likewise with Reactive Dungeons. Actually, it's less of a system-specific thing than a DM thing. Gary writes about them in the AD&D DMG, where he discusses the different approaches of a lair to being attacked, then being attacked a week later after resupply. (I've a feeling that running a reactive lair is much, much easier when you've designed it yourself than when you're running from a published adventure).
I bring up Wandering Monsters and Reactive Dungeons precisely because I think they're the two biggest elements for stopping the 15 Minute Adventuring Day. We'll see how that goes...
When I came back to the game as an adult, those three elements became central to my DMing style, but they were way beyond me as a kid.Then too, there are certain parts of AD&D that have de-emphasised in later editions, and I'd like to play them up in this game. In particular:
* Henchmen
* Wandering Monsters
* Reactive Dungeons
[...]
I've a feeling that running a reactive lair is much, much easier when you've designed it yourself than when you're running from a published adventure.
My guess is that Merric's thinking of the section entitled "MONSTER POPULATIONS AND PLACEMENT" starting on page 90 of the DMG, but he could be thinking of some other sections too.