Okay I can't change the file until I get on to another computer tomorrow. Here is the corrected combat example. I will fix the pdf the weekend.
[FONT=Verdana, sans-serif]Low Tech Combat Examples[/FONT]
[FONT=Verdana, sans-serif]Low Skill Combat[/FONT]
[FONT=Verdana, sans-serif] Some farmers have decided that the new bard in town has been messing with their daughters. They are going to teach him a lesson. They go to the Inn where the bard has been spending most of his time to find him. They barge in while he is standing beside the fireplace singing. They yell and point at him so surprise is not an issue. [/FONT]
[FONT=Verdana, sans-serif]Bard 4[/FONT][FONT=Verdana, sans-serif]rd[/FONT][FONT=Verdana, sans-serif] level[/FONT]
[FONT=Verdana, sans-serif]Str +0, Dex +0, Con +1, Int +1, Wit +1, Pre +2, Class Bonus +2[/FONT]
[FONT=Verdana, sans-serif]Reflex 16, Stunned 13, Fort 17, Will 14, HTH 5, Tough 7, Composure 4, Notice 13[/FONT]
[FONT=Verdana, sans-serif]Basic Skills: Beastcraft +3, Melee +2, Perception +3, Resolve +4, Survival +3[/FONT]
[FONT=Verdana, sans-serif]Academics (T) +7 History, Mythology[/FONT]
[FONT=Verdana, sans-serif]Athletics (T) +6: Brawling, Clubs, Dancing[/FONT]
[FONT=Verdana, sans-serif]Persuasion (T) +8: Bragging, Charming, Mooch, Oratory[/FONT]
[FONT=Verdana, sans-serif]Resistance (T) +7: Tireless, Iron Stomach, Resist Cold[/FONT]
[FONT=Verdana, sans-serif]Celtic Lore (B) +3 ms[/FONT]
[FONT=Verdana, sans-serif]Singing (T) +3 ms[/FONT]
[FONT=Verdana, sans-serif]Fiddle (B) +3 ms[/FONT]
[FONT=Verdana, sans-serif]Farmer 3[/FONT][FONT=Verdana, sans-serif]rd[/FONT][FONT=Verdana, sans-serif] level +1 LA Tough = 4[/FONT][FONT=Verdana, sans-serif]th[/FONT][FONT=Verdana, sans-serif] Level[/FONT]
[FONT=Verdana, sans-serif]Str +3, Dex +0, Con +5, Int +0, Wit +2, Pre +3, Class Bonus +1[/FONT]
[FONT=Verdana, sans-serif]Reflex 11, Stunned 10, Fort 16, Will 12, HTH 8, Tough 7, Composure 5, Notice 13[/FONT]
[FONT=Verdana, sans-serif]Basic Skills: Athletics +1, Melee +1, Perception +3, Resolve +2, Survival +3[/FONT]
[FONT=Verdana, sans-serif]Beastcraft (T) +7: Cattle, Wagoneering[/FONT]
[FONT=Verdana, sans-serif]Resistance (T) +6: Tireless, Iron Stomach, Resist Cold[/FONT]
[FONT=Verdana, sans-serif]Farming (F) +7 ms[/FONT]
[FONT=Verdana, sans-serif]Round 1) [/FONT]
[FONT=Verdana, sans-serif] The farmers are initiating combat so they have initiative, but the bard can see them coming so he is not flatfooted.[/FONT]
[FONT=Verdana, sans-serif] The farmers take a simple action to cross the small room. This leaves them with one simple action to attack with but since they are not actually trained in Athletics any attacks they make are a complex action. This means that they can’t attack this round since you can do two simple actions or one complex action and they have already done one simple action by getting there. [/FONT]
[FONT=Verdana, sans-serif] However it is a free action to speak. The first farmer yells “I warned you!”[/FONT]
[FONT=Verdana, sans-serif] The other farmers just yell, “Get him!”[/FONT]
[FONT=Verdana, sans-serif] The bard puts down his fiddle. He doesn’t want to start anything so he just holds up his hands, “Now wait a minute guys!”[/FONT]
[FONT=Verdana, sans-serif]Round 2)[/FONT]
[FONT=Verdana, sans-serif] The first farmer yells and throws a punch. The Farmer doesn’t actually have any skill in brawling so he is defaulting to Athletics at -4. This gives him a total of -3 to hit before his roll. He rolls a 12 on a D20. 12 -3 = 9. This is lower than the bard’s Reflex save of 16. A miss![/FONT]
[FONT=Verdana, sans-serif] The second farmer tries to hit the bard. Since the bard has already defended himself once this round his defense goes down by 1. Now it is a 15. The farmer rolls a 16, but this becomes a 13 when you factor in his -3 skill. Nope.[/FONT]
[FONT=Verdana, sans-serif] The third farmer tries and rolls a natural 20! However he doesn’t have any skill with Athletics so he can't get critical hits on this roll. This becomes an 17 which is higher than the bard’s reflex save, which is now a 14. This means that he has rolled 3 higher than the defense. Take the farmer’s HTH damage, which is 8 and add the difference (3) to make 11 damage. [/FONT]
[FONT=Verdana, sans-serif] The bard has a Toughness of 7 so subtract that from the 11 damage to get a damage of 4. From 1 to 5 damage is a light bashing wound so he is at a -1 now. [/FONT]
[FONT=Verdana, sans-serif] The bard holds his stomach with one hand and punches the farmer who actually hit him. He does have brawling under Athletics so he has +6 to hit, but he has taken 1 bashing damage so he only gets a +5. He rolls a 7. With the +5 that becomes a 12. The farmers only have a reflex of 11 so a 12 hits with +1 to damage. The bard does 6. However the Farmers are tough so their Toughness of 7 stops all the damage. Opps![/FONT]
[FONT=Verdana, sans-serif]Round 3)[/FONT]
[FONT=Verdana, sans-serif] The first farmer attacks again and rolls a 7. With a -3 that is a total of 4, which sucks. The bard’s defense resets to 16 -1 for damage, so 15. [/FONT]
[FONT=Verdana, sans-serif] The second farmer attacks and rolls a 12, which becomes a 9, which sucks as well. The bard’s defense is 14. [/FONT]
[FONT=Verdana, sans-serif] The third farmer attacks and rolls an 19, which becomes a 16. This hits since the bard currently has a reflex save of 13. This hits and adds +3 damage to be 11 damage. The bard’s toughness is 7 so 4 gets through. This is within the light damage range so it gives him another -1 for a total -2 from injuries. [/FONT]
[FONT=Verdana, sans-serif] The bard punches back with +6 for skill but -2 for damage so it becomes +4 to hit now. He rolls a 9 +4 is 13. This is only 2 over the Farmer’s 11 Reflex defense so +2 to damage. He does 5 base so that becomes a 7, which is totally negated by the farmer’s toughness. He is in trouble![/FONT]
[FONT=Verdana, sans-serif]Round 4)[/FONT]
[FONT=Verdana, sans-serif] The first farmer attacks and rolls a 17! Well it becomes a 14 but even with the bard’s defense resetting to 16 it becomes a 14 with the -2 from damage and that is enough to hit. There is no bonus damage but the Farmer does 8 damage and the Bard only has a toughness of 7 so he takes another light wound. Now he is at a -3. If he takes a total of -8 then he will go unconscious. [/FONT]
[FONT=Verdana, sans-serif] The second farmer attacks and rolls a 13. This becomes a 10 from the -3 to his skill. The bard has -1 from the previous defense this round and -3 from damage. This means that his defense is 11 so he just barely dodges out of the way. [/FONT]
[FONT=Verdana, sans-serif] The third farmer attacks and rolls a 16. This becomes a 13 but the bard’s defense is now a 10. This gives him +3 damage on 8 hand to hand damage. This becomes 11 and -7 for the bard’s toughness for a total of 4. Another light wound for a total of -4. [/FONT]
[FONT=Verdana, sans-serif] The bard is in bad shape so he tries to get out of there. He steps up onto the base of the fireplace that he was standing beside and steps from there to a table, then down the other side. That uses up his turn. [/FONT]
[FONT=Verdana, sans-serif]Round 5)[/FONT]
[FONT=Verdana, sans-serif] The first farmer goes over the table too. The second farmer goes one way and the third farmer goes the other way around the table. The bard backs up against another table and finds a knife that was beside someone’s interrupted meal. He picks it up and holds it in front of himself. This becomes a control action in one direction since the farmers aren’t going to grab someone with a knife. [/FONT]
[FONT=Verdana, sans-serif]Round 6) [/FONT]
[FONT=Verdana, sans-serif] The bard can only stop people from one direction so the first farmer holds action until they stop him from swinging the knife around. Whenever you hold action you have to declare what you are holding action until. [/FONT]
[FONT=Verdana, sans-serif] The second farmer grabs for the arm of the bard with the knife. This is at a -3. He rolls a 13 so it is a 10. The bard’s defense is 15 -4 = 11. This is the first attack against him this round so it misses. [/FONT]
[FONT=Verdana, sans-serif] The third farmer tries the same thing on the other arm and rolls a 16. This becomes a 13. The bard’s defense goes down to 10 so this is a success. He has the bard’s arm. [/FONT]
[FONT=Verdana, sans-serif] The bard however has his knife in the other hand so he stabs the guy that is holding him. The problem with holding someone who is armed is that it makes it easier for them to hit you. The farmer is now flatfooted so he uses his stunned defense rating instead. The bard has only basic training so he has a +2. He rolls a 14, which after the -4 from his own damage is a 10. This is less than the 12 stunned save so he misses anyway. [/FONT]
[FONT=Verdana, sans-serif] Since the knife is still in play this doesn’t trigger the first farmer’s held action so he loses his turn. [/FONT]
[FONT=Verdana, sans-serif]Round 7)[/FONT]
[FONT=Verdana, sans-serif] The first farmer tries to grab the arm with the knife in it. He rolls a 9. The bard is flatfooted since someone is holding one of his arms. This means that his base defense is 13 – 4 for damage, which makes it 9. The farmer succeeds. [/FONT]
[FONT=Verdana, sans-serif] The second farmer takes the knife out of the bard’s hand. The third farmer is holding the other arm. [/FONT]
[FONT=Verdana, sans-serif] The bard can’t take an action since he is pinned. [/FONT]
[FONT=Verdana, sans-serif]Round 8) [/FONT]
[FONT=Verdana, sans-serif] The first farmer says, “Let’s throw him out of the village.”[/FONT]
[FONT=Verdana, sans-serif] The second farmer says, “It’s too late for that!” and stabs the bard with the knife. He rolls a 14 against a prone and pinned target, which gives the bard a 5 reflex defense. The farmer has basic melee training so his melee is +1. This gives him +10 to damage. The damage for a knife is 6/2. With the strength of the Farmer this becomes 9/5. This becomes a 19/5. The bard has a toughness of 7 but the knife has a penetration of 5 so he only has a 2 toughness versus the knife. So the damage is 19 -2 = 17. This is a heavy wound. It does 4 lethal damage and staggars the target. [/FONT]
[FONT=Verdana, sans-serif] The third farmer drops the bard and backs away, “I didn’t want this!” The first farmer drops him too. “Let’s get out of here!”[/FONT]
[FONT=Verdana, sans-serif] The bard sits down and looks at the blood on his belly and hands. [/FONT]
[FONT=Verdana, sans-serif]Out of Combat)[/FONT]
[FONT=Verdana, sans-serif] They leave and the barkeep tells his son to get the town guard. [/FONT]
[FONT=Verdana, sans-serif]Unequal Combat[/FONT]
[FONT=Verdana, sans-serif] Two guards find the three farmers. The first farmer wants to explain what happened but the second farmer doesn’t trust them to listen and holds up a pitch fork towards the guards. They order him to drop the pitch fork but he refuses. This escalates things until the guard pulls out his sword. [/FONT]
[FONT=Verdana, sans-serif]Farmer 3[/FONT][FONT=Verdana, sans-serif]rd[/FONT][FONT=Verdana, sans-serif] level +1 LA Tough = 4[/FONT][FONT=Verdana, sans-serif]th[/FONT][FONT=Verdana, sans-serif] Level[/FONT]
[FONT=Verdana, sans-serif]Str +3, Dex +0, Con +5, Int +0, Wit +2, Pre +3, Class Bonus +1[/FONT]
[FONT=Verdana, sans-serif]Reflex 13, Stunned 11, Fort 16, Will 12, HTH 8, Tough 7, Composure 5, Notice 13[/FONT]
[FONT=Verdana, sans-serif]Basic Skills: Athletics +3, Melee +1, Perception +3, Resolve +2, Survival +3[/FONT]
[FONT=Verdana, sans-serif]Beastcraft (T) +7: Cattle, Wagoneering[/FONT]
[FONT=Verdana, sans-serif]Resistance (T) +6: Tireless, Iron Stomach, Resist Cold[/FONT]
[FONT=Verdana, sans-serif]Farming (F) +7 ms[/FONT]
[FONT=Verdana, sans-serif]Equipped with poor quality pitchfork 7/4 (after adding str).[/FONT]
[FONT=Verdana, sans-serif]Infantry 5[/FONT][FONT=Verdana, sans-serif]th[/FONT][FONT=Verdana, sans-serif] level[/FONT]
[FONT=Verdana, sans-serif]Str +1, Dex +0, Con +1, Int +0, Wit +2, Pre +1, Class Bonus +2[/FONT]
[FONT=Verdana, sans-serif]Reflex 16, Stunned 13, Fort 17, Will 17, HTH 6, Tough 7, Composure 7, Notice 14[/FONT]
[FONT=Verdana, sans-serif]Basic Skills: Beastcraft +4, Perception +4, Resolve +3, Survival +3[/FONT]
[FONT=Verdana, sans-serif]Athletics (T) +6: Brawling, Running, Forced March, Dancing[/FONT]
[FONT=Verdana, sans-serif]Melee (T) +6: Knife, Chopping Sword, Shield, Formation[/FONT]
[FONT=Verdana, sans-serif]Ranged (T) +8: Spear[/FONT]
[FONT=Verdana, sans-serif]Resolve (T) +7: Spirit of the Corp[/FONT]
[FONT=Verdana, sans-serif]Resistance (T) +7: Light Sleeper, Medium Armor,[/FONT] [FONT=Verdana, sans-serif]Tireless, Iron Stomach, Resist Cold[/FONT]
[FONT=Verdana, sans-serif]Choose one craft minor skill (T) +8 ms[/FONT]
[FONT=Verdana, sans-serif]Dice Games (T) +8 ms[/FONT]
[FONT=Verdana, sans-serif]Storyteller (B) +3 ms[/FONT]
[FONT=Verdana, sans-serif]Equipped with a chopping sword 11/3 (after adding str), a small wooden shield (+3 defense), and wearing a metal scale shirt (4/10)[/FONT]
[TABLE="width: 535"] [TR] [TD="width: 121, bgcolor: #ffffff"] [FONT=Verdana, sans-serif]Blades[/FONT]
[/TD] [TD="width: 48, bgcolor: #ffffff"] [FONT=Verdana, sans-serif]Size[/FONT]
[/TD] [TD="width: 80, bgcolor: #ffffff"] [FONT=Verdana, sans-serif]Dmg/AP[/FONT]
[/TD] [TD="width: 72, bgcolor: #ffffff"] [FONT=Verdana, sans-serif]Smash[/FONT]
[/TD] [TD="width: 70, bgcolor: #ffffff"] [FONT=Verdana, sans-serif]Defense[/FONT]
[/TD] [TD="width: 63, bgcolor: #ffffff"] [FONT=Verdana, sans-serif]Str[/FONT]
[/TD] [TD="width: 65, bgcolor: #ffffff"] [FONT=Verdana, sans-serif]Cost[/FONT]
[/TD] [/TR] [TR] [TD="width: 121, bgcolor: #ffffff"] [FONT=Verdana, sans-serif]Chopping Sword[/FONT]
[/TD] [TD="width: 48, bgcolor: #ffffff"] [FONT=Verdana, sans-serif]5[/FONT]
[/TD] [TD="width: 80, bgcolor: #ffffff"] [FONT=Verdana, sans-serif]10/2[/FONT]
[/TD] [TD="width: 72, bgcolor: #ffffff"] [FONT=Verdana, sans-serif]+3[/FONT]
[/TD] [TD="width: 70, bgcolor: #ffffff"] [FONT=Verdana, sans-serif]+4[/FONT]
[/TD] [TD="width: 63, bgcolor: #ffffff"] [FONT=Verdana, sans-serif]+1[/FONT]
[/TD] [TD="width: 65, bgcolor: #ffffff"] [FONT=Verdana, sans-serif]1s[/FONT]
[/TD] [/TR] [/TABLE]
[FONT=Verdana, sans-serif]Round 1) [/FONT]
[FONT=Verdana, sans-serif] The farmer is trying to do a control action and hold them off. He is holding action until he is attacked. [/FONT]
[FONT=Verdana, sans-serif] The first guard wants to knock the pitch fork out of the way. Since the farmer has no melee skill and the guard is trained then the guard doesn’t even need to roll to knock it out of the way. He spends a simple action moving the pitchfork out of the way. Then he attacks the farmer. He rolls a 15, +6 for his melee skill, gives him a 21. This is 8 higher than the farmer’s defense of 13 so it adds to the damage. The attack does 19/3. The farmer has a toughness of 7, which the penetration of the sword reduces to 4. 19 damage -4 toughness = 15 damage. This is a serious wound. The farmer is stunned this round and loses his action until the next turn. He loses initiative. [/FONT]
[FONT=Verdana, sans-serif] The second guard watches the other two farmers to make sure that they don’t interfere.[/FONT]
[FONT=Verdana, sans-serif]Round 2) [/FONT]
[FONT=Verdana, sans-serif] The first guard swings his sword again. The farmer is stunned so use his stunned defense of 11 – 3 for his serious wound so his defense is a 8. The guard rolls a 18! This is a critical hit and adds +5 to his roll. Then add the +6 for the guard’s melee skill for a total of 29. This is 21 over the farmer’s defense! He’s probably very dead.[/FONT]
[FONT=Verdana, sans-serif] We already saw that the farmers effective toughness was 4 from the last round. 11+21 -4 = 28. Since anything over a 20 is an instant kill the farmer is dead. The guard cuts the farmer’s head off in one stroke![/FONT]
[FONT=Verdana, sans-serif]Out of Combat)[/FONT]
[FONT=Verdana, sans-serif] The other two farmers come quietly.[/FONT]