Aussiegamer
First Post
This would allow for the armour to be damaged and those gadgets to the be useful.
All armour has an armour bonus, so if the attacker rolls 10 to 10+AC bonus they hit the armour only. This does no damage to the wearer but only to the armour.
This assumes medium size and no negative dex mods, i will need to think about this bit for the final way of dteremining the armour is hit not the person wearing it. But the idea is there for discussion
The Armour Points (AP) is determined by:
[5+(DRx5)] x (1 for light, 4 for meduim or 8 for heavy)
or for those still using just AC then put AC instead of DR but you will have to drop the armour type multiplier as it would be then too high.
The armour stays functional until reaching 0 AP or less and then it is destroyed.
It then can be repaired as normal if not 0AP yet as all equipment is now.
All armour has an armour bonus, so if the attacker rolls 10 to 10+AC bonus they hit the armour only. This does no damage to the wearer but only to the armour.
This assumes medium size and no negative dex mods, i will need to think about this bit for the final way of dteremining the armour is hit not the person wearing it. But the idea is there for discussion
The Armour Points (AP) is determined by:
[5+(DRx5)] x (1 for light, 4 for meduim or 8 for heavy)
or for those still using just AC then put AC instead of DR but you will have to drop the armour type multiplier as it would be then too high.
The armour stays functional until reaching 0 AP or less and then it is destroyed.
It then can be repaired as normal if not 0AP yet as all equipment is now.