Rhun
First Post
Aussiegamer said:yer but a system needs to have a way of showing that damage can be ignored. but it also needs a way to show that the armour is getting chewed up as well.
I suppose a DR to DI (damage ignored) might be the best way, but I need to havea good look at it.
What I've found that is simple and works fairly well is damage = 1/2 DR or less is ignored, anything above that threshold damages the armor.