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NG vs. N: Neutral Good Victorious!

I don't have the Planar Handbook, so I'll have to bow out of controlling the poor fire gnome. If that's as astral construct, I could run it - if it is something with the gellatinous template then I cannot.
 

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If it is OK with Gansk, you can run the astral construct (lvl 2). It has Improved Bull Rush from Menu A. Gansk (or anyone else who has it), can you please E-mail me the fire gnome. Thank you.
 

A baby fire giant enters the arena and moves to 100N15E. It is clad in scale mail, with a shield in one hand and a heavy pick at its side. Albin concentrates, and a fire appears in his palm. "Fiiiire," Albin murmurs while throwing it at Jello-Hujarlk. Another flame instantly appears in Albin's palm. The flame hits because Jello-H is off balance from its charge (rolled 11). Jello-H takes 8 points of fire damage, leaving it with 23 HP. Go ahead, J-H.
 

Jello-Hujarlk wobbles and wiggles in anger and pain, then charges off into a woggling squiggly mass towards Albin trailing a thin smear of ecoplasm that evaporates moments later. A pseudopod extends forward like a battering ram, attempting to slam into the target.

Full Round Charge to 95N20E
(diagonal movement math required a second cup of coffee!)
Just a normal attack, not a bull rush, the "ram" is just for color in the description.
 

J-H deals a glancing blow off Albin's shield (rolled 9+2=11 for charge).
Albin tries to touch J-H with the flame, but misses (rolled 7).

If we are just going to beat on each other, time compression is the way to go. What do you think, Greybar?
 


J-H misses badly while Albin hits with flame for 4 points. J-H has 19 HP. The flame goes out.
J-H hits for 6; Albin takes out his pick and hits for 3. J-H at 16 HP, Albin at 3 HP.
J-H hits for 6. Albin is at -3 and is dying.

NG goes next, with a caiveh (Creature Catalog). We can switch back now, Greybar, with you controlling the caiveh.
 

Carl the caiveh prowls in at 95N0E and charges the ectoplasmic wonder with his falchion.

(Charge attack. Next round Carl will Rage and thus switch to two claw full attacks. Time Compress away. I'll have to hope that Carl's two-fisted NG justice overcomes the AC, hp, and slam-damage advantages of J-H).
 

Both miss.
Carl goes berserk, hacking for 10 points, but in his fury, he forgets to defend himself, getting punched for 6 points. Carl is at 9, and J-H is also at 9. Looks like a fair fight now.
Carl gets in the last hack, dealing 9 points of damage. J-H is at 0 HP and is destroyed! Lucky for Carl constructs are destroyed at 0 or else he would have been hit, too.

A 10 foot square patch of silvery grass rustles forward like a carpet of worms to 90N90E, waving as if there were a light breeze in the arena. Go ahead, Carl, and Gansk, I should continue with the silvery grass because you will not have all of the information available for it.
 
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Still raging, Carl charges the grass thing to rip into it with a fierce claw.

(charge to 95N85E - I do like the movement rate of this one...)
Feel free to time compress again until the rage runs out.
 

Into the Woods

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