NG vs. N: Neutral Good Victorious!


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In the middle of round 209, a draw is declared. After the longest bout of booing in the history of the Battle of All Alignments, there is the loudest cheer when spectators realize this battle is finally over.

Both combatants make it to the Hall of Fame, the vulture twice! :\

A small humanoid with a jackal's head sneaks into the arena to 60N100E. It has a scimitar in a scabbard, and is holding a nocked longbow, with a buckler strapped to one arm.

First in round 210 for Neutral Good is an asperi (MM II).
 
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The wind-driven horse gallops in, tossing its mane upon the wind. It drives across the arena, hooves pounding, and slams into the jackal-thing.

(Charge attack from 60N0E to 60N95E, using a hoof...)

(OOC: sorry for the delay!)
 

OOC: No problem. I have not been so swift to reply either.

Round 210: Setty lets loose with an arrow as the horse flies in, and hits (rolled 24-2=22 for long range) for 1 point of damage. Horsy resists the poison (rolled 18 Fort save), and retaliates with a hoof (rolled 19+2=21 for charge) for 6 points of damage. Horsy has 29 HP, and Setty has 13 HP.

Round 211: While dropping his bow, Setty breathes halitosis at Horsy, who manages to not inhale (rolled 16 Fort save). Time compress melee combat?
 


Horsy hits with one hoof (rolled 22, best missing roll 17) for 7. Setty has 6 HP.

Round 212: Setty pulls out his scimitar and slashes (rolled 14) for 2. Horsy resists the poison (rolled 23 Fort save) and has 28 HP.
Horsy misses all three times.

Round 213: Setty hits for 3. Horsy misses. Horsy has 25 HP remaining.
Round 214: Setty fights defensively and hits for 2. Horsy hits with bite (no crit) for 4. Setty 2, Horsy 23.
Round 215: Still FD, Setty misses. Horsy misses.
Round 216: Setty crits for 7. Horsy bites for 5. Horsy at 16 and at 60N95E. Setty is dying.

Round 217: A medium storm cloud zips in to 60N100E5Z and slams Horsy (rolled 16) for 5 bludgeoning and 2 electrical damage. Horsy also gets shocked, but toughens out some of it (rolled 25 Fort save), taking 4 nonlethal electrical damage. Horsy has 9 HP remaining and has taken 4 nonlethal damage.
 

The Asperi rears in suprise, turning her attentions to the storm that lives.

(Full attack, wash rinse repeat. Too bad the wind immunity doesn't really work against something like this. :) )
 

Horsey hits with both hooves for 10 total! Stormy has 16 hp left.

Round 218: Stormy's slam misses, but Horsey is shocked for 6 nonlethal damage and falls unconscious. (Rolled 10 Fort save)

Round 219: Stormy CDG's Horsey for 15 plus 6 electricity. Horsey is dead.

Next up for NG in round 219 is a celestial lion. (MM)

Stormy is at 60N100E5Z and has 16 hp left.
 

The lion comes in, but can't quite make it all the way to the elemental, so he paces forward and tries to figure the whirling storm out.

(double-MEA to 60N60E)

(this'll probably turn into a face-to-face so feel free to time compress into full attacks. The lion will be glad to use the imp grapple if he gets the opportunity from the bite attack.)
 

Round 220:

Stormy shoots a lightning bolt at the lion, along with a clap of thunder.

The lion dodges the lightning bolt, but doesn't expect the thunder (rolled 10 Fort save).

It takes 7-5=2 electricity damage and 9 sonic damage. It has 21 hp left.

Stormy hovers 5 feet higher to 60N100E10Z, out of the lion's normal threat range.
 

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