NG vs. N: Neutral Good Victorious!


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Yes.

Jack misses the beetle (rolled 7+1=8 for higher ground).

Round 297: The beetle emits a horrible, painful screech from its bell. Jack dodges it partially, but does not ignore it (75% ignore, 20 Ref save). Jack takes 12 points of sonic damage, and is dying. The beetle has 48 HP and is at 0N5E.

Next in round 297 for Neutral Good is a chevall (Creature Catalog).
 

A brown warhorse with a green mane and a sparkle of intelligence in its eyes trots into the arena to 60N0E. Chevy Chase attempts to summon a few light warhorses. Due to the delay in their arrival, I'm not sure if I pick the placement or if they trot out from the edge.
 

OOC: They will come out from the edge.

Round 298: The beetle charges to 55N5E and claws Chevy. (Rolled 17+2) Chevy takes 11-10=1 point of damage and has 37 hp left.

No extra horses appear just yet.
 


Chevy is as clumsy as his counterpart. Misses all around. (Highest roll 12, one natural 1)

Btw, he is not too knowledgeable about beetles, either. (Missed Knowledge check)

Round 299: The beetle hits with both claws, missing with its bite. One claw does no damage, the other does 12-10=2. Chevy has 35 hp left.

No horses yet.
 


Chevy connects with a hoof. (Rolled 24, highest missing roll 18) The beetle takes 7 and has 41 hp left.

Round 300: The beetle hits with a claw for no damage.

Three light warhorses want to enter the arena.
 

The three light warhorses enter the arena. Dan Aykroyd trots to 50N10E (from the south, avoiding the AoO) and kicks. Jane Curtain steps into the arena (from the south again) to 45N0E and kicks. Finally, Eddie Murphy squeezes into 60N0E (and 65N0E) and tries a kick.

Next round, Chevy will 5ft-step to the right, giving Eddie some room to maneuver. And everyone will take full attacks. Please don't time compress any further than these two rounds.
 

Chevy can step and attack this round, so everybody fits. Jane Curtain and Eddie Murphy are flanking.

Chevy misses. (Highest roll 14) Eddie hits, Jane and Dan miss. The beetle takes 4 points of damage and has 37 hp left.

Round 301: The beetle stamps on the ground violently. None of the horses fall over. (Lowest Ref save 17)
 

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